gameux: Add definitions of resource identifiers to header file.

oldstable
Mariusz Pluciński 2010-08-18 17:18:33 +02:00 committed by Alexandre Julliard
parent fc872628d9
commit 8333559036
1 changed files with 12 additions and 0 deletions

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@ -32,6 +32,18 @@ library gameuxLib
{
importlib("stdole2.tlb");
cpp_quote("#define ID_GDF_XML __GDF_XML")
cpp_quote("#define ID_GDF_THUMBNAIL __GDF_THUMBNAIL")
cpp_quote("#define ID_ICON_ICO __ICON_ICO")
cpp_quote("#if defined(__GNUC__)")
cpp_quote("#define ID_GDF_XML_STR (const WCHAR[]){'_','_','G','D','F','_','X','M','L',0}")
cpp_quote("#define ID_GDF_THUMBNAIL_STR (const WCHAR[]){'_','_','G','D','F','_','T','H','U','M','B','N','A','I','L',0}")
cpp_quote("#elif defined(_MSC_VER)")
cpp_quote("#define ID_GDF_XML_STR L\"__GDF_XML\"")
cpp_quote("#define ID_GDF_THUMBNAIL_STR L\"__GDF_THUMBNAIL\"")
cpp_quote("#endif")
typedef enum
{
GIS_NOT_INSTALLED = 1,