From 82cf8b2066f1e1eef1603fa35895c29570b0f0ae Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 3 Oct 2013 23:31:46 +0200 Subject: [PATCH] wined3d: Send pixel shader binding updates through the command stream. --- dlls/wined3d/cs.c | 21 +++++++++++++++++++++ dlls/wined3d/device.c | 22 +++++++--------------- dlls/wined3d/wined3d_private.h | 1 + 3 files changed, 29 insertions(+), 15 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index e49ce3a1c03..7f54ac9f4f5 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -40,6 +40,7 @@ enum wined3d_cs_op WINED3D_CS_OP_SET_TEXTURE, WINED3D_CS_OP_SET_VERTEX_SHADER, WINED3D_CS_OP_SET_GEOMETRY_SHADER, + WINED3D_CS_OP_SET_PIXEL_SHADER, }; struct wined3d_cs_present @@ -551,6 +552,25 @@ void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_s cs->ops->submit(cs); } +static void wined3d_cs_exec_set_pixel_shader(struct wined3d_cs *cs, const void *data) +{ + const struct wined3d_cs_set_shader *op = data; + + cs->state.pixel_shader = op->shader; + device_invalidate_state(cs->device, STATE_PIXELSHADER); +} + +void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) +{ + struct wined3d_cs_set_shader *op; + + op = cs->ops->require_space(cs, sizeof(*op)); + op->opcode = WINED3D_CS_OP_SET_PIXEL_SHADER; + op->shader = shader; + + cs->ops->submit(cs); +} + static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) = { /* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present, @@ -567,6 +587,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void /* WINED3D_CS_OP_SET_TEXTURE */ wined3d_cs_exec_set_texture, /* WINED3D_CS_OP_SET_VERTEX_SHADER */ wined3d_cs_exec_set_vertex_shader, /* WINED3D_CS_OP_SET_GEOMETRY_SHADER */ wined3d_cs_exec_set_geometry_shader, + /* WINED3D_CS_OP_SET_PIXEL_SHADER */ wined3d_cs_exec_set_pixel_shader, }; static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b2f10cf70a6..49f39d7b25e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2345,27 +2345,19 @@ void CDECL wined3d_device_set_pixel_shader(struct wined3d_device *device, struct TRACE("device %p, shader %p.\n", device, shader); - if (shader) - wined3d_shader_incref(shader); - if (prev) - wined3d_shader_decref(prev); - - device->update_state->pixel_shader = shader; - if (device->recording) - { - TRACE("Recording... not performing anything.\n"); device->recording->changed.pixelShader = TRUE; - return; - } if (shader == prev) - { - TRACE("Application is setting the old shader over, nothing to do.\n"); return; - } - device_invalidate_state(device, STATE_PIXELSHADER); + if (shader) + wined3d_shader_incref(shader); + device->update_state->pixel_shader = shader; + if (!device->recording) + wined3d_cs_emit_set_pixel_shader(device->cs, shader); + if (prev) + wined3d_shader_decref(prev); } struct wined3d_shader * CDECL wined3d_device_get_pixel_shader(const struct wined3d_device *device) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 545c8d3daed..a1112ef9f68 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2490,6 +2490,7 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer, enum wined3d_format_id format_id) DECLSPEC_HIDDEN; +void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx, struct wined3d_surface *render_target) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;