wined3d: Just validate the sysmem location in surface_init().

This is all surface_set_dirty() really does here.
oldstable
Henri Verbeet 2013-11-25 12:31:19 +01:00 committed by Alexandre Julliard
parent c2d07d5cf4
commit 82c1d01364
1 changed files with 3 additions and 5 deletions

View File

@ -6519,10 +6519,12 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
}
surface_set_container(surface, container);
surface_validate_location(surface, SFLAG_INSYSMEM);
list_init(&surface->renderbuffers);
list_init(&surface->overlays);
/* Flags */
surface->flags = SFLAG_NORMCOORD; /* Default to normalized coords. */
surface->flags |= SFLAG_NORMCOORD; /* Default to normalized coords. */
if (flags & WINED3D_SURFACE_DISCARD)
surface->flags |= SFLAG_DISCARD;
if (flags & WINED3D_SURFACE_PIN_SYSMEM)
@ -6540,10 +6542,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
if (lockable && (desc->usage & WINED3DUSAGE_RENDERTARGET))
surface->flags |= SFLAG_DYNLOCK;
/* Mark the texture as dirty so that it gets loaded first time around. */
surface_set_dirty(surface);
list_init(&surface->renderbuffers);
TRACE("surface %p, memory %p, size %u\n",
surface, surface->resource.allocatedMemory, surface->resource.size);