d3dx9: Avoid reading outside of the allocated surface memory (Valgrind).

oldstable
Matteo Bruni 2014-08-27 18:40:48 +02:00 committed by Alexandre Julliard
parent b60a2710f8
commit 807c01727c
1 changed files with 25 additions and 9 deletions

View File

@ -1366,12 +1366,28 @@ static void init_argb_conversion_info(const struct pixel_format_desc *srcformat,
* Extracts the relevant components from the source color and
* drops the less significant bits if they aren't used by the destination format.
*/
static void get_relevant_argb_components(const struct argb_conversion_info *info, DWORD col, DWORD *out)
static void get_relevant_argb_components(const struct argb_conversion_info *info, const BYTE *col, DWORD *out)
{
UINT i = 0;
for(;i < 4;i++)
if(info->process_channel[i])
out[i] = (col & info->srcmask[i]) >> info->srcshift[i];
unsigned int i, j;
unsigned int component, mask;
for (i = 0; i < 4; ++i)
{
if (!info->process_channel[i])
continue;
component = 0;
mask = info->srcmask[i];
for (j = 0; j < 4 && mask; ++j)
{
if (info->srcshift[i] < j * 8)
component |= (col[j] & mask) << (j * 8 - info->srcshift[i]);
else
component |= (col[j] & mask) >> (info->srcshift[i] - j * 8);
mask >>= 8;
}
out[i] = component;
}
}
/************************************************************
@ -1549,14 +1565,14 @@ void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pit
{
DWORD val;
get_relevant_argb_components(&conv_info, *(DWORD *)src_ptr, channels);
get_relevant_argb_components(&conv_info, src_ptr, channels);
val = make_argb_color(&conv_info, channels);
if (color_key)
{
DWORD ck_pixel;
get_relevant_argb_components(&ck_conv_info, *(DWORD *)src_ptr, channels);
get_relevant_argb_components(&ck_conv_info, src_ptr, channels);
ck_pixel = make_argb_color(&ck_conv_info, channels);
if (ck_pixel == color_key)
val &= ~conv_info.destmask[0];
@ -1652,14 +1668,14 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic
{
DWORD val;
get_relevant_argb_components(&conv_info, *(DWORD *)src_ptr, channels);
get_relevant_argb_components(&conv_info, src_ptr, channels);
val = make_argb_color(&conv_info, channels);
if (color_key)
{
DWORD ck_pixel;
get_relevant_argb_components(&ck_conv_info, *(DWORD *)src_ptr, channels);
get_relevant_argb_components(&ck_conv_info, src_ptr, channels);
ck_pixel = make_argb_color(&ck_conv_info, channels);
if (ck_pixel == color_key)
val &= ~conv_info.destmask[0];