wined3d: Use wined3d_texture_get_pitch() in wined3d_volume_map().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2016-02-10 19:29:56 +01:00 committed by Alexandre Julliard
parent a8c6c9f49a
commit 7f69a34574
2 changed files with 2 additions and 7 deletions

View File

@ -40,11 +40,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
return TRUE;
}
void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch)
{
wined3d_texture_get_pitch(volume->container, volume->texture_level, row_pitch, slice_pitch);
}
/* This call just uploads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
@ -588,7 +583,8 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
}
else
{
wined3d_volume_get_pitch(volume, &map_desc->row_pitch, &map_desc->slice_pitch);
wined3d_texture_get_pitch(volume->container, volume->texture_level,
&map_desc->row_pitch, &map_desc->slice_pitch);
}
if (!box)

View File

@ -2444,7 +2444,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch, UINT *slice_pitch) DECLSPEC_HIDDEN;
void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
BOOL srgb_mode) DECLSPEC_HIDDEN;
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;