diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index cb84ef6f284..2294d434bab 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -4332,7 +4332,7 @@ static void test_multisample_stretch_rect(void) D3DTEXF_POINT, D3DTEXF_LINEAR, }; - IDirect3DSurface9 *rt, *ms_rt, *rt_r5g6b5; + IDirect3DSurface9 *rt, *ms_rt, *ms_rt2, *rt_r5g6b5; struct surface_readback rb; IDirect3DDevice9 *device; DWORD quality_levels; @@ -4367,27 +4367,30 @@ static void test_multisample_stretch_rect(void) hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL); - ok(hr == S_OK, "Failed to create render target, hr %#x.\n", hr); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, quality_levels - 1, FALSE, &ms_rt, NULL); - ok(hr == S_OK, "Failed to create render target, hr %#x.\n", hr); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, + D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, quality_levels - 1, FALSE, &ms_rt2, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderTarget(device, 0, ms_rt); - ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); - ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); - ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(filters); ++i) { hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); - ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, filters[i]); - ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); color = getPixelColor(device, 64, 64); - ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); } /* Scaling */ @@ -4395,29 +4398,67 @@ static void test_multisample_stretch_rect(void) for (i = 0; i < ARRAY_SIZE(filters); ++i) { hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); - ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, rt, NULL, ms_rt2, NULL, D3DTEXF_NONE); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, &rect, filters[i]); - ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); get_rt_readback(rt, &rb); color = get_readback_color(&rb, 32, 32); - ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); color = get_readback_color(&rb, 64, 64); - ok(color == 0xffffffff, "Test %u: Got color 0x%08x.\n", i, color); + ok(color == 0xffffffff, "Test %u, got unexpected color 0x%08x.\n", i, color); color = get_readback_color(&rb, 96, 96); - ok(color == 0xffffffff, "Test %u: Got color 0x%08x.\n", i, color); + ok(color == 0xffffffff, "Test %u, got unexpected color 0x%08x.\n", i, color); release_surface_readback(&rb); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); - ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9_StretchRect(device, ms_rt, &rect, rt, NULL, filters[i]); - ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); get_rt_readback(rt, &rb); color = get_readback_color(&rb, 32, 32); - ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); color = get_readback_color(&rb, 64, 64); - ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); color = get_readback_color(&rb, 96, 96); - ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); + release_surface_readback(&rb); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0f, 0); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, rt, NULL, ms_rt, &rect, filters[i]); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, ms_rt, &rect, rt, NULL, filters[i]); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + get_rt_readback(rt, &rb); + color = get_readback_color(&rb, 32, 32); + ok(color == 0xffffff00, "Test %u, got unexpected color 0x%08x.\n", i, color); + color = get_readback_color(&rb, 64, 64); + ok(color == 0xffffff00, "Test %u, got unexpected color 0x%08x.\n", i, color); + color = get_readback_color(&rb, 96, 96); + ok(color == 0xffffff00, "Test %u, got unexpected color 0x%08x.\n", i, color); + release_surface_readback(&rb); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, rt, NULL, ms_rt, NULL, D3DTEXF_NONE); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + + hr = IDirect3DDevice9_StretchRect(device, ms_rt, &rect, ms_rt2, NULL, filters[i]); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + hr = IDirect3DDevice9_StretchRect(device, ms_rt2, &rect, rt, NULL, filters[i]); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); + get_rt_readback(rt, &rb); + color = get_readback_color(&rb, 32, 32); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); + color = get_readback_color(&rb, 64, 64); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); + color = get_readback_color(&rb, 96, 96); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); release_surface_readback(&rb); } @@ -4433,18 +4474,19 @@ static void test_multisample_stretch_rect(void) for (i = 0; i < ARRAY_SIZE(filters); ++i) { hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); - ok(hr == D3D_OK, "Test %u: Failed to clear, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt_r5g6b5, NULL, filters[i]); - ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); hr = IDirect3DDevice9_StretchRect(device, rt_r5g6b5, NULL, rt, NULL, filters[i]); - ok(hr == S_OK, "Test %u: Failed to stretch rect, hr %#x.\n", i, hr); + ok(hr == D3D_OK, "Test %u, got unexpected hr %#x.\n", i, hr); color = getPixelColor(device, 64, 64); - ok(color == 0x00ff00ff, "Test %u: Got color 0x%08x.\n", i, color); + ok(color == 0x00ff00ff, "Test %u, got unexpected color 0x%08x.\n", i, color); } IDirect3DSurface9_Release(rt_r5g6b5); done: + IDirect3DSurface9_Release(ms_rt2); IDirect3DSurface9_Release(ms_rt); IDirect3DSurface9_Release(rt); refcount = IDirect3DDevice9_Release(device); diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 79cca197332..c687e639462 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2612,10 +2612,13 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_ else src_location = src_texture->resource.draw_binding; - if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU) - dst_location = dst_texture->resource.draw_binding; - else + if (!(dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU)) dst_location = dst_texture->resource.map_binding; + else if (dst_texture->resource.multisample_type != WINED3D_MULTISAMPLE_NONE + && (scale || convert || blit_op != WINED3D_BLIT_OP_COLOR_BLIT)) + dst_location = WINED3D_LOCATION_RB_RESOLVED; + else + dst_location = dst_texture->resource.draw_binding; context = context_acquire(device, dst_texture, dst_sub_resource_idx); valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,