wined3d: Implement indexed Vulkan draws.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Henri Verbeet 2020-05-18 20:22:51 +04:30 committed by Alexandre Julliard
parent 8744ae252a
commit 7d9c1db2ab
3 changed files with 44 additions and 10 deletions

View File

@ -1535,7 +1535,8 @@ static void adapter_vk_draw_primitive(struct wined3d_device *device,
if (parameters->indirect)
indirect_vk = wined3d_buffer_vk(parameters->u.indirect.buffer);
if (!(vk_command_buffer = wined3d_context_vk_apply_draw_state(context_vk, state, indirect_vk)))
if (!(vk_command_buffer = wined3d_context_vk_apply_draw_state(context_vk,
state, indirect_vk, parameters->indexed)))
{
ERR("Failed to apply draw state.\n");
context_release(&context_vk->c);
@ -1547,17 +1548,23 @@ static void adapter_vk_draw_primitive(struct wined3d_device *device,
struct wined3d_bo_vk *bo = &indirect_vk->bo;
uint32_t stride, size;
if (!parameters->indexed)
{
wined3d_context_vk_reference_bo(context_vk, bo);
size = indirect_vk->b.resource.size - parameters->u.indirect.offset;
wined3d_context_vk_reference_bo(context_vk, bo);
size = indirect_vk->b.resource.size - parameters->u.indirect.offset;
if (parameters->indexed)
{
stride = sizeof(VkDrawIndexedIndirectCommand);
VK_CALL(vkCmdDrawIndexedIndirect(vk_command_buffer, bo->vk_buffer,
bo->buffer_offset + parameters->u.indirect.offset, size / stride, stride));
}
else
{
stride = sizeof(VkDrawIndirectCommand);
VK_CALL(vkCmdDrawIndirect(vk_command_buffer, bo->vk_buffer,
bo->buffer_offset + parameters->u.indirect.offset, size / stride, stride));
}
}
else if (!parameters->indexed)
else
{
instance_count = parameters->u.direct.instance_count;
if (context_vk->c.instance_count)
@ -1565,8 +1572,13 @@ static void adapter_vk_draw_primitive(struct wined3d_device *device,
if (!instance_count)
instance_count = 1;
VK_CALL(vkCmdDraw(vk_command_buffer, parameters->u.direct.index_count, instance_count,
parameters->u.direct.start_idx, parameters->u.direct.start_instance));
if (parameters->indexed)
VK_CALL(vkCmdDrawIndexed(vk_command_buffer, parameters->u.direct.index_count,
instance_count, parameters->u.direct.start_idx, parameters->u.direct.base_vertex_idx,
parameters->u.direct.start_instance));
else
VK_CALL(vkCmdDraw(vk_command_buffer, parameters->u.direct.index_count, instance_count,
parameters->u.direct.start_idx, parameters->u.direct.start_instance));
}
context_release(&context_vk->c);

View File

@ -1126,6 +1126,7 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
context_vk->c.update_compute_shader_resource_bindings = 1;
context_vk->c.update_unordered_access_view_bindings = 1;
context_vk->c.update_compute_unordered_access_view_bindings = 1;
context_invalidate_state(&context_vk->c, STATE_INDEXBUFFER);
VK_CALL(vkEndCommandBuffer(buffer->vk_command_buffer));
@ -1887,7 +1888,7 @@ static void wined3d_context_vk_load_shader_resources(struct wined3d_context_vk *
}
VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *context_vk,
const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk)
const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk, bool indexed)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
@ -1950,6 +1951,13 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
wined3d_context_vk_load_shader_resources(context_vk, state, WINED3D_PIPELINE_GRAPHICS);
if (indexed)
{
wined3d_buffer_load(state->index_buffer, &context_vk->c, state);
if (!wined3d_buffer_vk(state->index_buffer)->bo_user.valid)
context_invalidate_state(&context_vk->c, STATE_INDEXBUFFER);
}
if (indirect_vk)
wined3d_buffer_load(&indirect_vk->b, &context_vk->c, state);
@ -1974,6 +1982,20 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
}
VK_CALL(vkCmdBindPipeline(vk_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context_vk->graphics.vk_pipeline));
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_INDEXBUFFER) && state->index_buffer)
{
struct wined3d_bo_vk *bo = &wined3d_buffer_vk(state->index_buffer)->bo;
VkIndexType idx_type;
if (state->index_format == WINED3DFMT_R16_UINT)
idx_type = VK_INDEX_TYPE_UINT16;
else
idx_type = VK_INDEX_TYPE_UINT32;
wined3d_context_vk_reference_bo(context_vk, bo);
VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer, bo->vk_buffer,
bo->buffer_offset + state->index_offset, idx_type));
}
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL))
|| wined3d_context_is_graphics_state_dirty(&context_vk->c,
STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX))

View File

@ -2412,7 +2412,7 @@ VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_cont
VkCommandBuffer wined3d_context_vk_apply_compute_state(struct wined3d_context_vk *context_vk,
const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk) DECLSPEC_HIDDEN;
VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *context_vk,
const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk) DECLSPEC_HIDDEN;
const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk, bool indexed) DECLSPEC_HIDDEN;
void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;