From 7d92b1abbd2acc4461a913682188f575b70e5625 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Wed, 17 Jun 2020 17:27:26 +0200 Subject: [PATCH] d3dcompiler: Check shader for NULL. Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3dcompiler_43/compiler.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c index 78fb0c46cc0..c400b83d8d1 100644 --- a/dlls/d3dcompiler_43/compiler.c +++ b/dlls/d3dcompiler_43/compiler.c @@ -805,7 +805,7 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co if (FAILED(blob_hr = D3DCreateBlob(size, &buffer))) { HeapFree(GetProcessHeap(), 0, messages); - if (*shader) + if (shader && *shader) { ID3D10Blob_Release(*shader); *shader = NULL;