d3d8: Set the FPU control word on device creation.

oldstable
Henri Verbeet 2010-05-26 09:41:37 +02:00 committed by Alexandre Julliard
parent e2cb88ec2d
commit 7d5666e084
2 changed files with 101 additions and 0 deletions

View File

@ -2764,6 +2764,19 @@ static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
device_parent_CreateSwapChain,
};
static void setup_fpu(void)
{
WORD cw;
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
__asm__ volatile ("fnstcw %0" : "=m" (cw));
cw = (cw & ~0xf3f) | 0x3f;
__asm__ volatile ("fldcw %0" : : "m" (cw));
#else
FIXME("FPU setup not implemented for this platform.\n");
#endif
}
HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
{
@ -2782,6 +2795,8 @@ HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapte
}
device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
wined3d_mutex_lock();
hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
(IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);

View File

@ -1797,6 +1797,89 @@ done:
UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
}
static inline void set_fpu_cw(WORD cw)
{
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
__asm__ volatile ("fnclex");
__asm__ volatile ("fldcw %0" : : "m" (cw));
#endif
}
static inline WORD get_fpu_cw(void)
{
WORD cw = 0;
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
__asm__ volatile ("fnstcw %0" : "=m" (cw));
#endif
return cw;
}
static void test_fpu_setup(void)
{
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice8 *device;
D3DDISPLAYMODE d3ddm;
HWND window = NULL;
IDirect3D8 *d3d8;
HRESULT hr;
WORD cw;
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a d3d8 object.\n");
if (!d3d8) return;
window = CreateWindowA("static", "d3d8_test", WS_CAPTION, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!window, "Failed to create a window.\n");
if (!window) goto done;
hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferFormat = d3ddm.Format;
set_fpu_cw(0xf60);
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
if (FAILED(hr))
{
skip("Failed to create a device, hr %#x.\n", hr);
set_fpu_cw(0x37f);
goto done;
}
cw = get_fpu_cw();
ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
IDirect3DDevice8_Release(device);
cw = get_fpu_cw();
ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
set_fpu_cw(0xf60);
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
set_fpu_cw(0x37f);
IDirect3DDevice8_Release(device);
done:
if (window) DestroyWindow(window);
if (d3d8) IDirect3D8_Release(d3d8);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -1819,6 +1902,9 @@ START_TEST(device)
}
IDirect3D8_Release(d3d8);
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
test_fpu_setup();
#endif
test_display_modes();
test_shader_versions();
test_swapchain();