d3d10: Implement d3d10_effect_sampler_variable_GetSampler().

oldstable
Henri Verbeet 2012-10-08 21:32:39 +02:00 committed by Alexandre Julliard
parent eda5c39335
commit 7cea4645c5
2 changed files with 22 additions and 2 deletions

View File

@ -117,6 +117,7 @@ struct d3d10_effect_state_object_variable
ID3D10RasterizerState *rasterizer;
ID3D10DepthStencilState *depth_stencil;
ID3D10BlendState *blend;
ID3D10SamplerState *sampler;
} object;
};

View File

@ -1608,6 +1608,9 @@ static HRESULT create_state_object(struct d3d10_effect_variable *v)
break;
case D3D10_SVT_SAMPLER:
if (FAILED(hr = ID3D10Device_CreateSamplerState(device,
&v->u.state.desc.sampler, &v->u.state.object.sampler)))
return hr;
break;
default:
@ -6778,9 +6781,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetRawValue(ID3D1
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable *iface,
UINT index, ID3D10SamplerState **sampler)
{
FIXME("iface %p, index %u, sampler %p stub!\n", iface, index, sampler);
struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface);
return E_NOTIMPL;
TRACE("iface %p, index %u, sampler %p.\n", iface, index, sampler);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
else if (index)
return E_FAIL;
if (v->type->basetype != D3D10_SVT_SAMPLER)
{
WARN("Variable is not a sampler state.\n");
return E_FAIL;
}
if ((*sampler = v->u.state.object.sampler))
ID3D10SamplerState_AddRef(*sampler);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable *iface,