d2d1/tests: Adjust a color to prevent test failures.

Different drivers may produce either #ff7f00 or #ff8000 here, both on Windows
and Linux.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Zebediah Figura 2020-03-22 18:11:34 -05:00 committed by Alexandre Julliard
parent 669cac9852
commit 7ce3b65f1e
1 changed files with 2 additions and 2 deletions

View File

@ -1250,7 +1250,7 @@ static void test_clip(void)
translate_matrix(&matrix, 0.1f, 0.0f);
ID2D1RenderTarget_SetTransform(rt, &matrix);
set_rect(&rect, 110.0f, 250.25f, 150.0f, 300.25f);
set_color(&color, 0.0f, 0.5f, 1.0f, 1.0f);
set_color(&color, 0.0f, 1.0f, 0.0f, 1.0f);
ID2D1RenderTarget_PushAxisAlignedClip(rt, &rect, D2D1_ANTIALIAS_MODE_ALIASED);
ID2D1RenderTarget_Clear(rt, &color);
ID2D1RenderTarget_PopAxisAlignedClip(rt);
@ -1277,7 +1277,7 @@ static void test_clip(void)
hr = ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to end draw, hr %#x.\n", hr);
match = compare_surface(surface, "a958d1fe69ee880200d47b206948e4c1ef382748");
match = compare_surface(surface, "cb418ec4a7c8407b5e36db06fc6292a06bb8476c");
ok(match, "Surface does not match.\n");
ID2D1RenderTarget_Release(rt);