Routed a couple of 16-bit avifile.dll handlers to the 32-bit

handlers... well, works for Civilization II.
oldstable
Ove Kaaven 2000-11-25 01:22:15 +00:00 committed by Alexandre Julliard
parent 5580fb7dd7
commit 74eee411d5
1 changed files with 10 additions and 5 deletions

View File

@ -2,6 +2,11 @@ name avifile
type win16
owner avifil32
# I'm just using "long" instead of "ptr" for the interface pointers,
# because they are 32-bit pointers, not converted to 16-bit format,
# but the app doesn't really need to know, it should never need to
# dereference the interface pointer itself (if we're lucky)...
1 stub WEP
2 stub DLLGETCLASSOBJECT
3 stub DLLCANUNLOADNOW
@ -11,9 +16,9 @@ owner avifil32
12 stub _IID_IAVIEDITSTREAM
13 stub _IID_IGETFRAME
14 stub _CLSID_AVISIMPLEUNMARSHAL
100 stub AVIFILEINIT
101 stub AVIFILEEXIT
102 stub AVIFILEOPEN
100 pascal AVIFileInit() AVIFileInit
101 pascal AVIFileExit() AVIFileExit
102 pascal AVIFileOpen(ptr str word ptr) AVIFileOpenA
103 stub AVISTREAMOPENFROMFILE
104 stub AVISTREAMCREATE
105 stub AVIMAKECOMPRESSEDSTREAM
@ -32,9 +37,9 @@ owner avifil32
132 stub AVISTREAMTIMETOSAMPLE
133 stub AVISTREAMSAMPLETOTIME
140 stub AVIFILEADDREF
141 stub AVIFILERELEASE
141 pascal AVIFileRelease(long) AVIFileRelease
142 stub AVIFILEINFO
143 stub AVIFILEGETSTREAM
143 pascal AVIFileGetStream(long ptr long long) AVIFileGetStream
144 stub AVIFILECREATESTREAM
146 stub AVIFILEWRITEDATA
147 stub AVIFILEREADDATA