d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.

oldstable
Ken Thomases 2014-02-19 16:15:20 -06:00 committed by Alexandre Julliard
parent 995be892fa
commit 7366709d60
2 changed files with 145 additions and 1 deletions

View File

@ -1,5 +1,5 @@
TESTDLL = d3d8.dll
IMPORTS = d3d8 user32
IMPORTS = d3d8 user32 gdi32
C_SRCS = \
device.c \

View File

@ -5873,6 +5873,149 @@ static void test_lockbox_invalid(void)
DestroyWindow(window);
}
static void test_pixel_format(void)
{
HWND hwnd, hwnd2 = NULL;
HDC hdc, hdc2 = NULL;
HMODULE gl = NULL;
int format, test_format;
PIXELFORMATDESCRIPTOR pfd;
IDirect3D8 *d3d8 = NULL;
IDirect3DDevice8 *device = NULL;
HRESULT hr;
static const float point[3] = {0.0, 0.0, 0.0};
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
if (!hwnd)
{
skip("Failed to create window\n");
return;
}
hwnd2 = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
hdc = GetDC(hwnd);
if (!hdc)
{
skip("Failed to get DC\n");
goto cleanup;
}
if (hwnd2)
hdc2 = GetDC(hwnd2);
gl = LoadLibraryA("opengl32.dll");
ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
format = GetPixelFormat(hdc);
ok(format == 0, "new window has pixel format %d\n", format);
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.iLayerType = PFD_MAIN_PLANE;
format = ChoosePixelFormat(hdc, &pfd);
if (format <= 0)
{
skip("no pixel format available\n");
goto cleanup;
}
if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
{
skip("failed to set pixel format\n");
goto cleanup;
}
if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
{
skip("failed to set pixel format on second window\n");
if (hdc2)
{
ReleaseDC(hwnd2, hdc2);
hdc2 = NULL;
}
}
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
if (!d3d8)
{
skip("Failed to create IDirect3D8 object\n");
goto cleanup;
}
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (!(device = create_device(d3d8, hwnd, hwnd, TRUE)))
{
skip("Failed to create device\n");
goto cleanup;
}
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "BeginScene failed %#x\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "EndScene failed %#x\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
if (hdc2)
{
hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL);
ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
test_format = GetPixelFormat(hdc);
ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
test_format = GetPixelFormat(hdc2);
ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
}
cleanup:
if (device)
{
UINT refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (d3d8) IDirect3D8_Release(d3d8);
if (gl) FreeLibrary(gl);
if (hdc) ReleaseDC(hwnd, hdc);
if (hdc2) ReleaseDC(hwnd2, hdc2);
if (hwnd) DestroyWindow(hwnd);
if (hwnd2) DestroyWindow(hwnd2);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -5952,6 +6095,7 @@ START_TEST(device)
test_create_rt_ds_fail();
test_volume_blocks();
test_lockbox_invalid();
test_pixel_format();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}