wined3d: Pass a pointer to struct wined3d_shader_dst_param to shader_glsl_append_dst_ext().

oldstable
Henri Verbeet 2009-04-06 10:10:06 +02:00 committed by Alexandre Julliard
parent 91305b1f49
commit 72aff27e0e
1 changed files with 16 additions and 13 deletions

View File

@ -1266,17 +1266,17 @@ static DWORD shader_glsl_add_dst_param(const struct wined3d_shader_instruction *
/* Append the destination part of the instruction to the buffer, return the effective write mask */
static DWORD shader_glsl_append_dst_ext(SHADER_BUFFER *buffer,
const struct wined3d_shader_instruction *ins, const DWORD param)
const struct wined3d_shader_instruction *ins, const struct wined3d_shader_dst_param *dst)
{
glsl_dst_param_t dst_param;
glsl_dst_param_t glsl_dst;
DWORD mask;
int shift;
mask = shader_glsl_add_dst_param(ins, param, ins->dst[0].addr_token, &dst_param);
if(mask) {
shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
shader_addline(buffer, "%s%s = %s(", dst_param.reg_name, dst_param.mask_str, shift_glsl_tab[shift]);
mask = shader_glsl_add_dst_param(ins, dst->token, dst->addr_token, &glsl_dst);
if (mask)
{
shift = (dst->token & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
shader_addline(buffer, "%s%s = %s(", glsl_dst.reg_name, glsl_dst.mask_str, shift_glsl_tab[shift]);
}
return mask;
@ -1285,7 +1285,7 @@ static DWORD shader_glsl_append_dst_ext(SHADER_BUFFER *buffer,
/* Append the destination part of the instruction to the buffer, return the effective write mask */
static DWORD shader_glsl_append_dst(SHADER_BUFFER *buffer, const struct wined3d_shader_instruction *ins)
{
return shader_glsl_append_dst_ext(buffer, ins, ins->dst[0].token);
return shader_glsl_append_dst_ext(buffer, ins, &ins->dst[0]);
}
/** Process GLSL instruction modifiers */
@ -1946,8 +1946,9 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
shader_addline(ins->buffer, "tmp0%s = (", mask_char);
temp_destination = TRUE;
} else {
write_mask = shader_glsl_append_dst_ext(ins->buffer, ins,
ins->dst[0].token & (~WINED3DSP_WRITEMASK_ALL | write_mask));
struct wined3d_shader_dst_param dst = ins->dst[0];
dst.token &= ~WINED3DSP_WRITEMASK_ALL | write_mask;
write_mask = shader_glsl_append_dst_ext(ins->buffer, ins, &dst);
if (!write_mask) continue;
}
@ -1961,7 +1962,7 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
if(temp_destination) {
shader_glsl_get_write_mask(ins->dst[0].token, mask_char);
shader_glsl_append_dst_ext(ins->buffer, ins, ins->dst[0].token);
shader_glsl_append_dst(ins->buffer, ins);
shader_addline(ins->buffer, "tmp0%s);\n", mask_char);
}
}
@ -1998,6 +1999,7 @@ static void shader_glsl_cnd(const struct wined3d_shader_instruction *ins)
}
/* Cycle through all source0 channels */
for (i=0; i<4; i++) {
struct wined3d_shader_dst_param dst;
write_mask = 0;
/* Find the destination channels which use the current source0 channel */
for (j=0; j<4; j++) {
@ -2007,8 +2009,9 @@ static void shader_glsl_cnd(const struct wined3d_shader_instruction *ins)
cmp_channel = WINED3DSP_WRITEMASK_0 << j;
}
}
write_mask = shader_glsl_append_dst_ext(ins->buffer, ins,
ins->dst[0].token & (~WINED3DSP_WRITEMASK_ALL | write_mask));
dst = ins->dst[0];
dst.token &= ~WINED3DSP_WRITEMASK_ALL | write_mask;
write_mask = shader_glsl_append_dst_ext(ins->buffer, ins, &dst);
if (!write_mask) continue;
shader_glsl_add_src_param(ins, ins->src[0], ins->src_addr[0], cmp_channel, &src0_param);