d3d11: Validate MiscFlags for 3D textures.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Matteo Bruni 2017-12-04 18:07:27 +01:00 committed by Alexandre Julliard
parent 019d48f53b
commit 72a60e4455
1 changed files with 8 additions and 0 deletions

View File

@ -942,6 +942,14 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
unsigned int levels;
HRESULT hr;
if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
&& (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
{
WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
"and D3D11_BIND_SHADER_RESOURCE.\n");
return E_INVALIDARG;
}
texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
texture->refcount = 1;