wined3d: Avoid guessing texture target if OpenGL 4.5 is available.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2018-02-09 13:03:20 +01:00 committed by Alexandre Julliard
parent 1726d312f9
commit 7221ccecdd
2 changed files with 48 additions and 23 deletions

View File

@ -289,39 +289,62 @@ static void context_dump_fbo_attachment(const struct wined3d_gl_info *gl_info, G
unsigned int i;
tex_type_str = NULL;
for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
if (gl_info->gl_ops.ext.p_glGetTextureParameteriv)
{
if (!gl_info->supported[texture_type[i].extension])
continue;
GL_EXTCALL(glGetTextureParameteriv(name, GL_TEXTURE_TARGET, &tex_target));
gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture);
while (gl_info->gl_ops.gl.p_glGetError());
gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, name);
if (!gl_info->gl_ops.gl.p_glGetError())
for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
{
tex_target = texture_type[i].target;
tex_type_str = texture_type[i].str;
break;
if (texture_type[i].target == tex_target)
{
tex_type_str = texture_type[i].str;
break;
}
}
gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, old_texture);
}
if (!tex_type_str)
{
FIXME("Cannot find type of texture %d.\n", name);
return;
}
if (i == ARRAY_SIZE(texture_type))
tex_type_str = wine_dbg_sprintf("%#x", tex_target);
gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_WIDTH, &width);
gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_HEIGHT, &height);
GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt));
GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_WIDTH, &width));
GL_EXTCALL(glGetTextureLevelParameteriv(name, level, GL_TEXTURE_HEIGHT, &height));
}
else
{
for (i = 0; i < ARRAY_SIZE(texture_type); ++i)
{
if (!gl_info->supported[texture_type[i].extension])
continue;
gl_info->gl_ops.gl.p_glGetIntegerv(texture_type[i].binding, &old_texture);
while (gl_info->gl_ops.gl.p_glGetError());
gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, name);
if (!gl_info->gl_ops.gl.p_glGetError())
{
tex_target = texture_type[i].target;
tex_type_str = texture_type[i].str;
break;
}
gl_info->gl_ops.gl.p_glBindTexture(texture_type[i].target, old_texture);
}
if (!tex_type_str)
{
FIXME("Cannot find type of texture %d.\n", name);
return;
}
gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_WIDTH, &width);
gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(tex_target, level, GL_TEXTURE_HEIGHT, &height);
gl_info->gl_ops.gl.p_glBindTexture(tex_target, old_texture);
}
}
FIXME(" %s: %s texture %d, %dx%d, format %#x.\n", debug_fboattachment(attachment),
tex_type_str, name, width, height, fmt);
gl_info->gl_ops.gl.p_glBindTexture(tex_target, old_texture);
checkGLcall("Guess texture type");
checkGLcall("guess texture type");
}
else if (type == GL_NONE)
{

View File

@ -3270,6 +3270,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
USE_GL_FUNC(glGetTextureLevelParameteriv) /* OpenGL 4.5 */
USE_GL_FUNC(glGetTextureParameteriv) /* OpenGL 4.5 */
USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */