ddraw: Write-strings warnings fix.

oldstable
Andrew Talbot 2006-08-16 19:30:26 +01:00 committed by Alexandre Julliard
parent 8c56ffdde0
commit 704f8d7848
1 changed files with 5 additions and 2 deletions

View File

@ -290,6 +290,7 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
D3DDEVICEDESC dref, d1, d2;
D3DDEVICEDESC7 newDesc;
static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
HRESULT hr;
/* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
@ -317,10 +318,12 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
if(This->d3dversion != 1)
{
static CHAR reference_description[] = "Reference Direct3D ID";
TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
d1 = dref;
d2 = dref;
hr = Callback( (LPIID) &IID_IDirect3DRefDevice, "Reference Direct3D ID", device_name, &d1, &d2, Context);
hr = Callback( (LPIID) &IID_IDirect3DRefDevice, reference_description, device_name, &d1, &d2, Context);
if(hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration\n");
@ -331,7 +334,7 @@ IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
d1 = dref;
d2 = dref;
hr = Callback( (LPIID) &IID_D3DDEVICE_WineD3D, "Wine D3DDevice using WineD3D and OpenGL", device_name, &d1, &d2, Context);
hr = Callback( (LPIID) &IID_D3DDEVICE_WineD3D, wined3d_description, device_name, &d1, &d2, Context);
if(hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration\n");