diff --git a/include/Makefile.in b/include/Makefile.in index fdf736e4eb1..f776067c670 100644 --- a/include/Makefile.in +++ b/include/Makefile.in @@ -47,6 +47,7 @@ IDL_SRCS = \ d3d11_3.idl \ d3d11_4.idl \ d3d11sdklayers.idl \ + d3d12.idl \ d3dcommon.idl \ d3dx10core.idl \ d3dx11core.idl \ diff --git a/include/d3d12.idl b/include/d3d12.idl new file mode 100644 index 00000000000..e9dd2215803 --- /dev/null +++ b/include/d3d12.idl @@ -0,0 +1,2177 @@ +/* + * Copyright 2016 Józef Kucia for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +import "oaidl.idl"; +import "ocidl.idl"; +import "dxgi.idl"; +import "d3dcommon.idl"; + +cpp_quote("#ifndef _D3D12_CONSTANTS") +cpp_quote("#define _D3D12_CONSTANTS") + +const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; +const UINT D3D12_MAX_ROOT_COST = 64; +const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; +const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768; + +const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; +cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") +cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") +cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)") +cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)") +const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; +cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)") +cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") +const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; +const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; +const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; +cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") +const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const UINT D3D12_REQ_MIP_LEVELS = 15; +const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; +const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; +const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; +const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; +const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; +const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; +const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; +const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; +const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; +const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; + +cpp_quote("#endif") + +const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7; +const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3; +const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES + = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); + +typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT +{ + D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, + D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, + D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, +} D3D12_SHADER_MIN_PRECISION_SUPPORT; + +typedef enum D3D12_TILED_RESOURCES_TIER +{ + D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, + D3D12_TILED_RESOURCES_TIER_1 = 1, + D3D12_TILED_RESOURCES_TIER_2 = 2, + D3D12_TILED_RESOURCES_TIER_3 = 3, +} D3D12_TILED_RESOURCES_TIER; + +typedef enum D3D12_RESOURCE_BINDING_TIER +{ + D3D12_RESOURCE_BINDING_TIER_1 = 1, + D3D12_RESOURCE_BINDING_TIER_2 = 2, + D3D12_RESOURCE_BINDING_TIER_3 = 3, +} D3D12_RESOURCE_BINDING_TIER; + +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER +{ + D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, + D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, +} D3D12_CONSERVATIVE_RASTERIZATION_TIER; + +typedef enum D3D12_CROSS_NODE_SHARING_TIER +{ + D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, + D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, + D3D12_CROSS_NODE_SHARING_TIER_1 = 2, + D3D12_CROSS_NODE_SHARING_TIER_2 = 3, +} D3D12_CROSS_NODE_SHARING_TIER; + +typedef enum D3D12_RESOURCE_HEAP_TIER +{ + D3D12_RESOURCE_HEAP_TIER_1 = 1, + D3D12_RESOURCE_HEAP_TIER_2 = 2, +} D3D12_RESOURCE_HEAP_TIER; + +typedef enum D3D12_FORMAT_SUPPORT1 +{ + D3D12_FORMAT_SUPPORT1_NONE = 0x00000000, + D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, + D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, + D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, + D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, + D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, + D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, + D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, + D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, + D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, + D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, + D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, + D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, + D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, + D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, + D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, + D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, + D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, + D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, + D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, + D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, + D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, + D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, + D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, +} D3D12_FORMAT_SUPPORT1; + +typedef enum D3D12_FORMAT_SUPPORT2 +{ + D3D12_FORMAT_SUPPORT2_NONE = 0x00000000, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, + D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, + D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, + D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, + D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, + D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, +} D3D12_FORMAT_SUPPORT2; + +interface ID3D12Fence; +interface ID3D12RootSignature; +interface ID3D12Heap; +interface ID3D12DescriptorHeap; +interface ID3D12Resource; +interface ID3D12CommandAllocator; +interface ID3D12GraphicsCommandList; +interface ID3D12CommandQueue; +interface ID3D12PipelineState; +interface ID3D12Device; + +typedef RECT D3D12_RECT; + +typedef struct D3D12_BOX +{ + UINT left; + UINT top; + UINT front; + UINT right; + UINT bottom; + UINT back; +} D3D12_BOX; + +typedef struct D3D12_VIEWPORT +{ + FLOAT TopLeftX; + FLOAT TopLeftY; + FLOAT Width; + FLOAT Height; + FLOAT MinDepth; + FLOAT MaxDepth; +} D3D12_VIEWPORT; + +typedef struct D3D12_RANGE +{ + SIZE_T Begin; + SIZE_T End; +} D3D12_RANGE; + +typedef struct D3D12_RESOURCE_ALLOCATION_INFO +{ + UINT64 SizeInBytes; + UINT64 Alignment; +} D3D12_RESOURCE_ALLOCATION_INFO; + +typedef struct D3D12_DRAW_ARGUMENTS +{ + UINT VertexCountPerInstance; + UINT InstanceCount; + UINT StartVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_ARGUMENTS; + +typedef struct D3D12_DRAW_INDEXED_ARGUMENTS +{ + UINT IndexCountPerInstance; + UINT InstanceCount; + UINT StartIndexLocation; + INT BaseVertexLocation; + UINT StartInstanceLocation; +} D3D12_DRAW_INDEXED_ARGUMENTS; + +typedef struct D3D12_DISPATCH_ARGUMENTS +{ + UINT ThreadGroupCountX; + UINT ThreadGroupCountY; + UINT ThreadGroupCountZ; +} D3D12_DISPATCH_ARGUMENTS; + +typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS +{ + BOOL DoublePrecisionFloatShaderOps; + BOOL OutputMergerLogicOp; + D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; + D3D12_TILED_RESOURCES_TIER TiledResourcesTier; + D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; + BOOL PSSpecifiedStencilRefSupported; + BOOL TypedUAVLoadAdditionalFormats; + BOOL ROVsSupported; + D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; + UINT MaxGPUVirtualAddressBitsPerResource; + BOOL StandardSwizzle64KBSupported; + D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; + BOOL CrossAdapterRowMajorTextureSupported; + BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; + D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; +} D3D12_FEATURE_DATA_D3D12_OPTIONS; + +typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT +{ + DXGI_FORMAT Format; + D3D12_FORMAT_SUPPORT1 Support1; + D3D12_FORMAT_SUPPORT2 Support2; +} D3D12_FEATURE_DATA_FORMAT_SUPPORT; + +typedef enum D3D12_HEAP_TYPE +{ + D3D12_HEAP_TYPE_DEFAULT = 1, + D3D12_HEAP_TYPE_UPLOAD = 2, + D3D12_HEAP_TYPE_READBACK = 3, + D3D12_HEAP_TYPE_CUSTOM = 4, +} D3D12_HEAP_TYPE; + +typedef enum D3D12_CPU_PAGE_PROPERTY +{ + D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, + D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, + D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, +} D3D12_CPU_PAGE_PROPERTY; + +typedef enum D3D12_MEMORY_POOL +{ + D3D12_MEMORY_POOL_UNKNOWN = 0, + D3D12_MEMORY_POOL_L0 = 1, + D3D12_MEMORY_POOL_L1 = 2, +} D3D12_MEMORY_POOL; + +typedef struct D3D12_HEAP_PROPERTIES +{ + D3D12_HEAP_TYPE Type; + D3D12_CPU_PAGE_PROPERTY CPUPageProperty; + D3D12_MEMORY_POOL MemoryPoolPreference; + UINT CreationNodeMask; + UINT VisibleNodeMask; +} D3D12_HEAP_PROPERTIES; + +typedef enum D3D12_HEAP_FLAGS +{ + D3D12_HEAP_FLAG_NONE = 0x00, + D3D12_HEAP_FLAG_SHARED = 0x01, + D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04, + D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08, + D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, + D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, + D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, + D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00, + D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, + D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, + D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, +} D3D12_HEAP_FLAGS; + +typedef struct D3D12_HEAP_DESC +{ + UINT64 SizeInBytes; + D3D12_HEAP_PROPERTIES Properties; + UINT64 Alignment; + D3D12_HEAP_FLAGS Flags; +} D3D12_HEAP_DESC; + +typedef struct D3D12_TILED_RESOURCE_COORDINATE +{ + UINT X; + UINT Y; + UINT Z; + UINT Subresource; +} D3D12_TILED_RESOURCE_COORDINATE; + +typedef struct D3D12_TILE_REGION_SIZE +{ + UINT NumTiles; + BOOL UseBox; + UINT Width; + UINT16 Height; + UINT16 Depth; +} D3D12_TILE_REGION_SIZE; + +typedef struct D3D12_SUBRESOURCE_TILING +{ + UINT WidthInTiles; + UINT16 HeightInTiles; + UINT16 DepthInTiles; + UINT StartTileIndexInOverallResource; +} D3D12_SUBRESOURCE_TILING; + +typedef struct D3D12_TILE_SHAPE +{ + UINT WidthInTexels; + UINT HeightInTexels; + UINT DepthInTexels; +} D3D12_TILE_SHAPE; + +typedef struct D3D12_SHADER_BYTECODE +{ + const void *pShaderBytecode; + SIZE_T BytecodeLength; +} D3D12_SHADER_BYTECODE; + +typedef struct D3D12_DEPTH_STENCIL_VALUE +{ + FLOAT Depth; + UINT8 Stencil; +} D3D12_DEPTH_STENCIL_VALUE; + +typedef struct D3D12_CLEAR_VALUE +{ + DXGI_FORMAT Format; + union + { + FLOAT Color[4]; + D3D12_DEPTH_STENCIL_VALUE DepthStencil; + }; +} D3D12_CLEAR_VALUE; + +typedef struct D3D12_PACKED_MIP_INFO +{ + UINT8 NumStandardMips; + UINT8 NumPackedMips; + UINT NumTilesForPackedMips; + UINT StartTileIndexInOverallResource; +} D3D12_PACKED_MIP_INFO; + +typedef enum D3D12_RESOURCE_STATES +{ + D3D12_RESOURCE_STATE_COMMON = 0, + D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, + D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, + D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, + D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, + D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, + D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, + D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, + D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, + D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, + D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, + D3D12_RESOURCE_STATE_COPY_DEST = 0x400, + D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, + D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, + D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, + D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, + D3D12_RESOURCE_STATE_PRESENT = 0x0, + D3D12_RESOURCE_STATE_PREDICATION = 0x200, +} D3D12_RESOURCE_STATES; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);") + +typedef enum D3D12_RESOURCE_BARRIER_TYPE +{ + D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, + D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, + D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, +} D3D12_RESOURCE_BARRIER_TYPE; + +typedef enum D3D12_RESOURCE_BARRIER_FLAGS +{ + D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, + D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, + D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, +} D3D12_RESOURCE_BARRIER_FLAGS; + +typedef struct D3D12_RESOURCE_TRANSITION_BARRIER +{ + ID3D12Resource *pResource; + UINT Subresource; + D3D12_RESOURCE_STATES StateBefore; + D3D12_RESOURCE_STATES StateAfter; +} D3D12_RESOURCE_TRANSITION_BARRIER; + +typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING +{ + ID3D12Resource *pResourceBefore; + ID3D12Resource *pResourceAfter; +} D3D12_RESOURCE_ALIASING_BARRIER; + +typedef struct D3D12_RESOURCE_UAV_BARRIER +{ + ID3D12Resource *pResource; +} D3D12_RESOURCE_UAV_BARRIER; + +typedef struct D3D12_RESOURCE_BARRIER +{ + D3D12_RESOURCE_BARRIER_TYPE Type; + D3D12_RESOURCE_BARRIER_FLAGS Flags; + union + { + D3D12_RESOURCE_TRANSITION_BARRIER Transition; + D3D12_RESOURCE_ALIASING_BARRIER Aliasing; + D3D12_RESOURCE_UAV_BARRIER UAV; + }; +} D3D12_RESOURCE_BARRIER; + +typedef enum D3D12_RESOURCE_DIMENSION +{ + D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D12_RESOURCE_DIMENSION_BUFFER = 1, + D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, +} D3D12_RESOURCE_DIMENSION; + +typedef enum D3D12_TEXTURE_LAYOUT +{ + D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, + D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, + D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, + D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, +} D3D12_TEXTURE_LAYOUT; + +typedef enum D3D12_RESOURCE_FLAGS +{ + D3D12_RESOURCE_FLAG_NONE = 0x0, + D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, + D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, + D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, + D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, + D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, + D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, +} D3D12_RESOURCE_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);") + +typedef struct D3D12_RESOURCE_DESC +{ + D3D12_RESOURCE_DIMENSION Dimension; + UINT64 Alignment; + UINT64 Width; + UINT Height; + UINT16 DepthOrArraySize; + UINT16 MipLevels; + DXGI_FORMAT Format; + DXGI_SAMPLE_DESC SampleDesc; + D3D12_TEXTURE_LAYOUT Layout; + D3D12_RESOURCE_FLAGS Flags; +} D3D12_RESOURCE_DESC; + +typedef enum D3D12_TEXTURE_COPY_TYPE +{ + D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, + D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, +} D3D12_TEXTURE_COPY_TYPE; + +typedef struct D3D12_SUBRESOURCE_FOOTPRINT +{ + DXGI_FORMAT Format; + UINT Width; + UINT Height; + UINT Depth; + UINT RowPitch; +} D3D12_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT +{ + UINT64 Offset; + D3D12_SUBRESOURCE_FOOTPRINT Footprint; +} D3D12_PLACED_SUBRESOURCE_FOOTPRINT; + +typedef struct D3D12_TEXTURE_COPY_LOCATION +{ + ID3D12Resource *pResource; + D3D12_TEXTURE_COPY_TYPE Type; + union + { + D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; + UINT SubresourceIndex; + }; +} D3D12_TEXTURE_COPY_LOCATION; + +typedef enum D3D12_DESCRIPTOR_RANGE_TYPE +{ + D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, + D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, + D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, + D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, +} D3D12_DESCRIPTOR_RANGE_TYPE; + +typedef struct D3D12_DESCRIPTOR_RANGE +{ + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE; + +typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS +{ + D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, +} D3D12_DESCRIPTOR_RANGE_FLAGS; + +typedef struct D3D12_DESCRIPTOR_RANGE1 +{ + D3D12_DESCRIPTOR_RANGE_TYPE RangeType; + UINT NumDescriptors; + UINT BaseShaderRegister; + UINT RegisterSpace; + D3D12_DESCRIPTOR_RANGE_FLAGS Flags; + UINT OffsetInDescriptorsFromTableStart; +} D3D12_DESCRIPTOR_RANGE1; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE +{ + UINT NumDescriptorRanges; + const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE; + +typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 +{ + UINT NumDescriptorRanges; + const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; +} D3D12_ROOT_DESCRIPTOR_TABLE1; + +typedef struct D3D12_ROOT_CONSTANTS +{ + UINT ShaderRegister; + UINT RegisterSpace; + UINT Num32BitValues; +} D3D12_ROOT_CONSTANTS; + +typedef struct D3D12_ROOT_DESCRIPTOR +{ + UINT ShaderRegister; + UINT RegisterSpace; +} D3D12_ROOT_DESCRIPTOR; + +typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS +{ + D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, +} D3D12_ROOT_DESCRIPTOR_FLAGS; + +typedef struct D3D12_ROOT_DESCRIPTOR1 +{ + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_ROOT_DESCRIPTOR_FLAGS Flags; +} D3D12_ROOT_DESCRIPTOR1; + +typedef enum D3D12_ROOT_PARAMETER_TYPE +{ + D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, + D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, + D3D12_ROOT_PARAMETER_TYPE_CBV = 2, + D3D12_ROOT_PARAMETER_TYPE_SRV = 3, + D3D12_ROOT_PARAMETER_TYPE_UAV = 4, +} D3D12_ROOT_PARAMETER_TYPE; + +typedef enum D3D12_SHADER_VISIBILITY +{ + D3D12_SHADER_VISIBILITY_ALL = 0, + D3D12_SHADER_VISIBILITY_VERTEX = 1, + D3D12_SHADER_VISIBILITY_HULL = 2, + D3D12_SHADER_VISIBILITY_DOMAIN = 3, + D3D12_SHADER_VISIBILITY_GEOMETRY = 4, + D3D12_SHADER_VISIBILITY_PIXEL = 5, +} D3D12_SHADER_VISIBILITY; + +typedef struct D3D12_ROOT_PARAMETER +{ + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR Descriptor; + }; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER; + +typedef struct D3D12_ROOT_PARAMETER1 +{ + D3D12_ROOT_PARAMETER_TYPE ParameterType; + union + { + D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; + D3D12_ROOT_CONSTANTS Constants; + D3D12_ROOT_DESCRIPTOR1 Descriptor; + }; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_ROOT_PARAMETER1; + +typedef enum D3D12_STATIC_BORDER_COLOR +{ + D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, + D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, + D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, +} D3D12_STATIC_BORDER_COLOR; + +typedef enum D3D12_FILTER +{ + D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00, + D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, + D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, + D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, + D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, + D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, + D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, + D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, + D3D12_FILTER_ANISOTROPIC = 0x55, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, + D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, + D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, + D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, + D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, + D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, + D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, + D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, + D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, + D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, + D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, + D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, + D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, + D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, + D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, + D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, + D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, + D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, + D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, +} D3D12_FILTER; + +typedef enum D3D12_FILTER_TYPE +{ + D3D12_FILTER_TYPE_POINT = 0, + D3D12_FILTER_TYPE_LINEAR = 1, +} D3D12_FILTER_TYPE; + +const UINT D3D12_MIP_FILTER_SHIFT = 0; +const UINT D3D12_MAG_FILTER_SHIFT = 2; +const UINT D3D12_MIN_FILTER_SHIFT = 4; +const UINT D3D12_FILTER_TYPE_MASK = 0x3; + +const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40; + +typedef enum D3D12_FILTER_REDUCTION_TYPE +{ + D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, + D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, + D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, + D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, +} D3D12_FILTER_REDUCTION_TYPE; + +const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3; +const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; + +cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\") +cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") + +cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\") +cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") + +cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\") +cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") + +cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\") +cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\") +cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") +cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") +cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))") + +cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\") +cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\") +cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))") + +cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\") +cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)") + +typedef enum D3D12_TEXTURE_ADDRESS_MODE +{ + D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, + D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, + D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, + D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, +} D3D12_TEXTURE_ADDRESS_MODE; + +typedef enum D3D12_COMPARISON_FUNC +{ + D3D12_COMPARISON_FUNC_NEVER = 1, + D3D12_COMPARISON_FUNC_LESS = 2, + D3D12_COMPARISON_FUNC_EQUAL = 3, + D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, + D3D12_COMPARISON_FUNC_GREATER = 5, + D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, + D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, + D3D12_COMPARISON_FUNC_ALWAYS = 8, +} D3D12_COMPARISON_FUNC; + +typedef struct D3D12_STATIC_SAMPLER_DESC +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + D3D12_STATIC_BORDER_COLOR BorderColor; + FLOAT MinLOD; + FLOAT MaxLOD; + UINT ShaderRegister; + UINT RegisterSpace; + D3D12_SHADER_VISIBILITY ShaderVisibility; +} D3D12_STATIC_SAMPLER_DESC; + +typedef enum D3D12_ROOT_SIGNATURE_FLAGS +{ + D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01, + D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02, + D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04, + D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08, + D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, + D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, + D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, +} D3D12_ROOT_SIGNATURE_FLAGS; + +typedef struct D3D12_ROOT_SIGNATURE_DESC +{ + UINT NumParameters; + const D3D12_ROOT_PARAMETER *pParameters; + UINT NumStaticSamplers; + const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC; + +typedef struct D3D12_ROOT_SIGNATURE_DESC1 +{ + UINT NumParameters; + const D3D12_ROOT_PARAMETER1 *pParameters; + UINT NumStaticSamplers; + const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; + D3D12_ROOT_SIGNATURE_FLAGS Flags; +} D3D12_ROOT_SIGNATURE_DESC1; + +typedef enum D3D_ROOT_SIGNATURE_VERSION +{ + D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, + D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, +} D3D_ROOT_SIGNATURE_VERSION; + +typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC +{ + D3D_ROOT_SIGNATURE_VERSION Version; + union + { + D3D12_ROOT_SIGNATURE_DESC Desc_1_0; + D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; + }; +} D3D12_VERSIONED_ROOT_SIGNATURE_DESC; + +typedef enum D3D12_DESCRIPTOR_HEAP_TYPE +{ + D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, + D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, + D3D12_DESCRIPTOR_HEAP_TYPE_RTV, + D3D12_DESCRIPTOR_HEAP_TYPE_DSV, + D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, +} D3D12_DESCRIPTOR_HEAP_TYPE; + +typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS +{ + D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, + D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, +} D3D12_DESCRIPTOR_HEAP_FLAGS; + +typedef struct D3D12_DESCRIPTOR_HEAP_DESC +{ + D3D12_DESCRIPTOR_HEAP_TYPE Type; + UINT NumDescriptors; + D3D12_DESCRIPTOR_HEAP_FLAGS Flags; + UINT NodeMask; +} D3D12_DESCRIPTOR_HEAP_DESC; + +typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; + +typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; +} D3D12_CONSTANT_BUFFER_VIEW_DESC; + +typedef enum D3D12_SRV_DIMENSION +{ + D3D12_SRV_DIMENSION_UNKNOWN = 0, + D3D12_SRV_DIMENSION_BUFFER = 1, + D3D12_SRV_DIMENSION_TEXTURE1D = 2, + D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_SRV_DIMENSION_TEXTURE2D = 4, + D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, + D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_SRV_DIMENSION_TEXTURE3D = 8, + D3D12_SRV_DIMENSION_TEXTURECUBE = 9, + D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, +} D3D12_SRV_DIMENSION; + +typedef enum D3D12_BUFFER_SRV_FLAGS +{ + D3D12_BUFFER_SRV_FLAG_NONE = 0x0, + D3D12_BUFFER_SRV_FLAG_RAW = 0x1, +} D3D12_BUFFER_SRV_FLAGS; + +typedef enum D3D12_SHADER_COMPONENT_MAPPING +{ + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, + D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, + D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, +} D3D12_SHADER_COMPONENT_MAPPING; + +cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\") +cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\") +cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") +cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\") +cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\") +cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)") +cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)") + +typedef struct D3D12_BUFFER_SRV +{ + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + D3D12_BUFFER_SRV_FLAGS Flags; +} D3D12_BUFFER_SRV; + +typedef struct D3D12_TEX1D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_SRV; + +typedef struct D3D12_TEX1D_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + FLOAT ResourceMinLODClamp; +} D3D12_TEX1D_ARRAY_SRV; + +typedef struct D3D12_TEX2D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_SRV; + +typedef struct D3D12_TEX2D_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; + FLOAT ResourceMinLODClamp; +} D3D12_TEX2D_ARRAY_SRV; + +typedef struct D3D12_TEX2DMS_SRV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_SRV; + +typedef struct D3D12_TEX2DMS_ARRAY_SRV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_SRV; + +typedef struct D3D12_TEX3D_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEX3D_SRV; + +typedef struct D3D12_TEXCUBE_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_SRV; + +typedef struct D3D12_TEXCUBE_ARRAY_SRV +{ + UINT MostDetailedMip; + UINT MipLevels; + UINT First2DArraySlice; + UINT NumCubes; + FLOAT ResourceMinLODClamp; +} D3D12_TEXCUBE_ARRAY_SRV; + +typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_SRV_DIMENSION ViewDimension; + UINT Shader4ComponentMapping; + union + { + D3D12_BUFFER_SRV Buffer; + D3D12_TEX1D_SRV Texture1D; + D3D12_TEX1D_ARRAY_SRV Texture1DArray; + D3D12_TEX2D_SRV Texture2D; + D3D12_TEX2D_ARRAY_SRV Texture2DArray; + D3D12_TEX2DMS_SRV Texture2DMS; + D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; + D3D12_TEX3D_SRV Texture3D; + D3D12_TEXCUBE_SRV TextureCube; + D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; + }; +} D3D12_SHADER_RESOURCE_VIEW_DESC; + +typedef enum D3D12_UAV_DIMENSION +{ + D3D12_UAV_DIMENSION_UNKNOWN = 0, + D3D12_UAV_DIMENSION_BUFFER = 1, + D3D12_UAV_DIMENSION_TEXTURE1D = 2, + D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_UAV_DIMENSION_TEXTURE2D = 4, + D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_UAV_DIMENSION_TEXTURE3D = 8, +} D3D12_UAV_DIMENSION; + +typedef enum D3D12_BUFFER_UAV_FLAGS +{ + D3D12_BUFFER_UAV_FLAG_NONE = 0x0, + D3D12_BUFFER_UAV_FLAG_RAW = 0x1, +} D3D12_BUFFER_UAV_FLAGS; + +typedef struct D3D12_BUFFER_UAV +{ + UINT64 FirstElement; + UINT NumElements; + UINT StructureByteStride; + UINT64 CounterOffsetInBytes; + D3D12_BUFFER_UAV_FLAGS Flags; +} D3D12_BUFFER_UAV; + +typedef struct D3D12_TEX1D_UAV +{ + UINT MipSlice; +} D3D12_TEX1D_UAV; + +typedef struct D3D12_TEX1D_ARRAY_UAV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_UAV; + +typedef struct D3D12_TEX2D_UAV +{ + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_UAV; + +typedef struct D3D12_TEX2D_ARRAY_UAV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_UAV; + +typedef struct D3D12_TEX3D_UAV +{ + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_UAV; + +typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_UAV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_UAV Buffer; + D3D12_TEX1D_UAV Texture1D; + D3D12_TEX1D_ARRAY_UAV Texture1DArray; + D3D12_TEX2D_UAV Texture2D; + D3D12_TEX2D_ARRAY_UAV Texture2DArray; + D3D12_TEX3D_UAV Texture3D; + }; +} D3D12_UNORDERED_ACCESS_VIEW_DESC; + +typedef enum D3D12_RTV_DIMENSION +{ + D3D12_RTV_DIMENSION_UNKNOWN = 0, + D3D12_RTV_DIMENSION_BUFFER = 1, + D3D12_RTV_DIMENSION_TEXTURE1D = 2, + D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, + D3D12_RTV_DIMENSION_TEXTURE2D = 4, + D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, + D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, + D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, + D3D12_RTV_DIMENSION_TEXTURE3D = 8, +} D3D12_RTV_DIMENSION; + +typedef struct D3D12_BUFFER_RTV +{ + UINT64 FirstElement; + UINT NumElements; +} D3D12_BUFFER_RTV; + +typedef struct D3D12_TEX1D_RTV +{ + UINT MipSlice; +} D3D12_TEX1D_RTV; + +typedef struct D3D12_TEX1D_ARRAY_RTV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_RTV; + +typedef struct D3D12_TEX2D_RTV +{ + UINT MipSlice; + UINT PlaneSlice; +} D3D12_TEX2D_RTV; + +typedef struct D3D12_TEX2D_ARRAY_RTV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; + UINT PlaneSlice; +} D3D12_TEX2D_ARRAY_RTV; + +typedef struct D3D12_TEX2DMS_RTV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_RTV; + +typedef struct D3D12_TEX2DMS_ARRAY_RTV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_RTV; + +typedef struct D3D12_TEX3D_RTV +{ + UINT MipSlice; + UINT FirstWSlice; + UINT WSize; +} D3D12_TEX3D_RTV; + +typedef struct D3D12_RENDER_TARGET_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_RTV_DIMENSION ViewDimension; + union + { + D3D12_BUFFER_RTV Buffer; + D3D12_TEX1D_RTV Texture1D; + D3D12_TEX1D_ARRAY_RTV Texture1DArray; + D3D12_TEX2D_RTV Texture2D; + D3D12_TEX2D_ARRAY_RTV Texture2DArray; + D3D12_TEX2DMS_RTV Texture2DMS; + D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; + D3D12_TEX3D_RTV Texture3D; + }; +} D3D12_RENDER_TARGET_VIEW_DESC; + +typedef enum D3D12_DSV_DIMENSION +{ + D3D12_DSV_DIMENSION_UNKNOWN = 0, + D3D12_DSV_DIMENSION_TEXTURE1D = 1, + D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, + D3D12_DSV_DIMENSION_TEXTURE2D = 3, + D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, + D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, + D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, +} D3D12_DSV_DIMENSION; + +typedef enum D3D12_DSV_FLAGS +{ + D3D12_DSV_FLAG_NONE = 0x0, + D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, + D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, +} D3D12_DSV_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);") + +typedef struct D3D12_TEX1D_DSV +{ + UINT MipSlice; +} D3D12_TEX1D_DSV; + +typedef struct D3D12_TEX1D_ARRAY_DSV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX1D_ARRAY_DSV; + +typedef struct D3D12_TEX2D_DSV +{ + UINT MipSlice; +} D3D12_TEX2D_DSV; + +typedef struct D3D12_TEX2D_ARRAY_DSV +{ + UINT MipSlice; + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2D_ARRAY_DSV; + +typedef struct D3D12_TEX2DMS_DSV +{ + UINT UnusedField_NothingToDefine; +} D3D12_TEX2DMS_DSV; + +typedef struct D3D12_TEX2DMS_ARRAY_DSV +{ + UINT FirstArraySlice; + UINT ArraySize; +} D3D12_TEX2DMS_ARRAY_DSV; + +typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC +{ + DXGI_FORMAT Format; + D3D12_DSV_DIMENSION ViewDimension; + D3D12_DSV_FLAGS Flags; + union + { + D3D12_TEX1D_DSV Texture1D; + D3D12_TEX1D_ARRAY_DSV Texture1DArray; + D3D12_TEX2D_DSV Texture2D; + D3D12_TEX2D_ARRAY_DSV Texture2DArray; + D3D12_TEX2DMS_DSV Texture2DMS; + D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; + }; +} D3D12_DEPTH_STENCIL_VIEW_DESC; + +typedef struct D3D12_SAMPLER_DESC +{ + D3D12_FILTER Filter; + D3D12_TEXTURE_ADDRESS_MODE AddressU; + D3D12_TEXTURE_ADDRESS_MODE AddressV; + D3D12_TEXTURE_ADDRESS_MODE AddressW; + FLOAT MipLODBias; + UINT MaxAnisotropy; + D3D12_COMPARISON_FUNC ComparisonFunc; + FLOAT BorderColor[4]; + FLOAT MinLOD; + FLOAT MaxLOD; +} D3D12_SAMPLER_DESC; + +typedef struct D3D12_CPU_DESCRIPTOR_HANDLE +{ + SIZE_T ptr; +} D3D12_CPU_DESCRIPTOR_HANDLE; + +typedef struct D3D12_GPU_DESCRIPTOR_HANDLE +{ + UINT64 ptr; +} D3D12_GPU_DESCRIPTOR_HANDLE; + +typedef enum D3D12_STENCIL_OP +{ + D3D12_STENCIL_OP_KEEP = 1, + D3D12_STENCIL_OP_ZERO = 2, + D3D12_STENCIL_OP_REPLACE = 3, + D3D12_STENCIL_OP_INCR_SAT = 4, + D3D12_STENCIL_OP_DECR_SAT = 5, + D3D12_STENCIL_OP_INVERT = 6, + D3D12_STENCIL_OP_INCR = 7, + D3D12_STENCIL_OP_DECR = 8, +} D3D12_STENCIL_OP; + +typedef struct D3D12_DEPTH_STENCILOP_DESC +{ + D3D12_STENCIL_OP StencilFailOp; + D3D12_STENCIL_OP StencilDepthFailOp; + D3D12_STENCIL_OP StencilPassOp; + D3D12_COMPARISON_FUNC StencilFunc; +} D3D12_DEPTH_STENCILOP_DESC; + +typedef enum D3D12_DEPTH_WRITE_MASK +{ + D3D12_DEPTH_WRITE_MASK_ZERO = 0, + D3D12_DEPTH_WRITE_MASK_ALL = 1, +} D3D12_DEPTH_WRITE_MASK; + +typedef struct D3D12_DEPTH_STENCIL_DESC +{ + BOOL DepthEnable; + D3D12_DEPTH_WRITE_MASK DepthWriteMask; + D3D12_COMPARISON_FUNC DepthFunc; + BOOL StencilEnable; + UINT8 StencilReadMask; + UINT8 StencilWriteMask; + D3D12_DEPTH_STENCILOP_DESC FrontFace; + D3D12_DEPTH_STENCILOP_DESC BackFace; +} D3D12_DEPTH_STENCIL_DESC; + +typedef enum D3D12_BLEND +{ + D3D12_BLEND_ZERO = 1, + D3D12_BLEND_ONE = 2, + D3D12_BLEND_SRC_COLOR = 3, + D3D12_BLEND_INV_SRC_COLOR = 4, + D3D12_BLEND_SRC_ALPHA = 5, + D3D12_BLEND_INV_SRC_ALPHA = 6, + D3D12_BLEND_DEST_ALPHA = 7, + D3D12_BLEND_INV_DEST_ALPHA = 8, + D3D12_BLEND_DEST_COLOR = 9, + D3D12_BLEND_INV_DEST_COLOR = 10, + D3D12_BLEND_SRC_ALPHA_SAT = 11, + D3D12_BLEND_BLEND_FACTOR = 14, + D3D12_BLEND_INV_BLEND_FACTOR = 15, + D3D12_BLEND_SRC1_COLOR = 16, + D3D12_BLEND_INV_SRC1_COLOR = 17, + D3D12_BLEND_SRC1_ALPHA = 18, + D3D12_BLEND_INV_SRC1_ALPHA = 19, +} D3D12_BLEND; + +typedef enum D3D12_BLEND_OP +{ + D3D12_BLEND_OP_ADD = 1, + D3D12_BLEND_OP_SUBTRACT = 2, + D3D12_BLEND_OP_REV_SUBTRACT = 3, + D3D12_BLEND_OP_MIN = 4, + D3D12_BLEND_OP_MAX = 5, +} D3D12_BLEND_OP; + +typedef enum D3D12_LOGIC_OP +{ + D3D12_LOGIC_OP_CLEAR = 0, + D3D12_LOGIC_OP_SET = 1, + D3D12_LOGIC_OP_COPY = 2, + D3D12_LOGIC_OP_COPY_INVERTED = 3, + D3D12_LOGIC_OP_NOOP = 4, +} D3D12_LOGIC_OP; + +typedef enum D3D12_COLOR_WRITE_ENABLE +{ + D3D12_COLOR_WRITE_ENABLE_RED = 0x1, + D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, + D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, + D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, + D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED\ + | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE\ + | D3D12_COLOR_WRITE_ENABLE_ALPHA), +} D3D12_COLOR_WRITE_ENABLE; + +typedef struct D3D12_RENDER_TARGET_BLEND_DESC +{ + BOOL BlendEnable; + BOOL LogicOpEnable; + D3D12_BLEND SrcBlend; + D3D12_BLEND DestBlend; + D3D12_BLEND_OP BlendOp; + D3D12_BLEND SrcBlendAlpha; + D3D12_BLEND DestBlendAlpha; + D3D12_BLEND_OP BlendOpAlpha; + D3D12_LOGIC_OP LogicOp; + UINT8 RenderTargetWriteMask; +} D3D12_RENDER_TARGET_BLEND_DESC; + +typedef struct D3D12_BLEND_DESC +{ + BOOL AlphaToCoverageEnable; + BOOL IndependentBlendEnable; + D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; +} D3D12_BLEND_DESC; + +typedef enum D3D12_FILL_MODE +{ + D3D12_FILL_MODE_WIREFRAME = 2, + D3D12_FILL_MODE_SOLID = 3, +} D3D12_FILL_MODE; + +typedef enum D3D12_CULL_MODE +{ + D3D12_CULL_MODE_NONE = 1, + D3D12_CULL_MODE_FRONT = 2, + D3D12_CULL_MODE_BACK = 3, +} D3D12_CULL_MODE; + +typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE +{ + D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, + D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, +} D3D12_CONSERVATIVE_RASTERIZATION_MODE; + +typedef struct D3D12_RASTERIZER_DESC +{ + D3D12_FILL_MODE FillMode; + D3D12_CULL_MODE CullMode; + BOOL FrontCounterClockwise; + INT DepthBias; + FLOAT DepthBiasClamp; + FLOAT SlopeScaledDepthBias; + BOOL DepthClipEnable; + BOOL MultisampleEnable; + BOOL AntialiasedLineEnable; + UINT ForcedSampleCount; + D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; +} D3D12_RASTERIZER_DESC; + +typedef struct D3D12_SO_DECLARATION_ENTRY +{ + UINT Stream; + const char *SemanticName; + UINT SemanticIndex; + BYTE StartComponent; + BYTE ComponentCount; + BYTE OutputSlot; +} D3D12_SO_DECLARATION_ENTRY; + +typedef struct D3D12_STREAM_OUTPUT_DESC +{ + const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; + UINT NumEntries; + const UINT *pBufferStrides; + UINT NumStrides; + UINT RasterizedStream; +} D3D12_STREAM_OUTPUT_DESC; + +typedef enum D3D12_INPUT_CLASSIFICATION +{ + D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, + D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, +} D3D12_INPUT_CLASSIFICATION; + +typedef struct D3D12_INPUT_ELEMENT_DESC +{ + const char *SemanticName; + UINT SemanticIndex; + DXGI_FORMAT Format; + UINT InputSlot; + UINT AlignedByteOffset; + D3D12_INPUT_CLASSIFICATION InputSlotClass; + UINT InstanceDataStepRate; +} D3D12_INPUT_ELEMENT_DESC; + +typedef struct D3D12_INPUT_LAYOUT_DESC +{ + const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; + UINT NumElements; +} D3D12_INPUT_LAYOUT_DESC; + +typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE +{ + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, +} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; + +typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; + +typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE +{ + D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, + D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, +} D3D12_PRIMITIVE_TOPOLOGY_TYPE; + +typedef struct D3D12_CACHED_PIPELINE_STATE +{ + const void *pCachedBlob; + SIZE_T CachedBlobSizeInBytes; +} D3D12_CACHED_PIPELINE_STATE; + +typedef enum D3D12_PIPELINE_STATE_FLAGS +{ + D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, + D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1, +} D3D12_PIPELINE_STATE_FLAGS; + +typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC +{ + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE VS; + D3D12_SHADER_BYTECODE PS; + D3D12_SHADER_BYTECODE DS; + D3D12_SHADER_BYTECODE HS; + D3D12_SHADER_BYTECODE GS; + D3D12_STREAM_OUTPUT_DESC StreamOutput; + D3D12_BLEND_DESC BlendState; + UINT SampleMask; + D3D12_RASTERIZER_DESC RasterizerState; + D3D12_DEPTH_STENCIL_DESC DepthStencilState; + D3D12_INPUT_LAYOUT_DESC InputLayout; + D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; + D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; + UINT NumRenderTargets; + DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; + DXGI_FORMAT DSVFormat; + DXGI_SAMPLE_DESC SampleDesc; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_GRAPHICS_PIPELINE_STATE_DESC; + +typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC +{ + ID3D12RootSignature *pRootSignature; + D3D12_SHADER_BYTECODE CS; + UINT NodeMask; + D3D12_CACHED_PIPELINE_STATE CachedPSO; + D3D12_PIPELINE_STATE_FLAGS Flags; +} D3D12_COMPUTE_PIPELINE_STATE_DESC; + +typedef enum D3D12_COMMAND_LIST_TYPE +{ + D3D12_COMMAND_LIST_TYPE_DIRECT = 0, + D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, + D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, + D3D12_COMMAND_LIST_TYPE_COPY = 3, +} D3D12_COMMAND_LIST_TYPE; + +typedef enum D3D12_COMMAND_QUEUE_PRIORITY +{ + D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, + D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, +} D3D12_COMMAND_QUEUE_PRIORITY; + +typedef enum D3D12_COMMAND_QUEUE_FLAGS +{ + D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, + D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, +} D3D12_COMMAND_QUEUE_FLAGS; + +typedef struct D3D12_COMMAND_QUEUE_DESC +{ + D3D12_COMMAND_LIST_TYPE Type; + INT Priority; + D3D12_COMMAND_QUEUE_FLAGS Flags; + UINT NodeMask; +} D3D12_COMMAND_QUEUE_DESC; + +typedef struct D3D12_FEATURE_DATA_ARCHITECTURE +{ + UINT NodeIndex; + BOOL TileBasedRenderer; + BOOL UMA; + BOOL CacheCoherentUMA; +} D3D12_FEATURE_DATA_ARCHITECTURE; + +typedef struct D3D12_FEATURE_DATA_FORMAT_INFO +{ + DXGI_FORMAT Format; + UINT8 PlaneCount; +} D3D12_FEATURE_DATA_FORMAT_INFO; + +typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS +{ + UINT NumFeatureLevels; + const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; + D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; +} D3D12_FEATURE_DATA_FEATURE_LEVELS; + +typedef enum D3D12_FEATURE +{ + D3D12_FEATURE_D3D12_OPTIONS = 0, + D3D12_FEATURE_ARCHITECTURE = 1, + D3D12_FEATURE_FEATURE_LEVELS = 2, + D3D12_FEATURE_FORMAT_SUPPORT = 3, + D3D12_FEATURE_FORMAT_INFO = 4, + D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 5, +} D3D12_FEATURE; + +typedef struct D3D12_MEMCPY_DEST +{ + void *pData; + SIZE_T RowPitch; + SIZE_T SlicePitch; +} D3D12_MEMCPY_DEST; + +typedef struct D3D12_SUBRESOURCE_DATA +{ + const void *pData; + LONG_PTR RowPitch; + LONG_PTR SlicePitch; +} D3D12_SUBRESOURCE_DATA; + +[ + uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8), + object, + local, + pointer_default(unique) +] +interface ID3D12Object : IUnknown +{ + HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data); + HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data); + HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data); + HRESULT SetName(const WCHAR *name); +} + +[ + uuid(905db94b-a00c-4140-9df5-2b64ca9ea357), + object, + local, + pointer_default(unique) +] +interface ID3D12DeviceChild : ID3D12Object +{ + HRESULT GetDevice(REFIID riid, void **device); +} + +[ + uuid(63ee58fb-1268-4835-86da-f008ce62f0d6), + object, + local, + pointer_default(unique) +] +interface ID3D12Pageable : ID3D12DeviceChild +{ +} + +[ + uuid(696442be-a72e-4059-bc79-5b5c98040fad), + object, + local, + pointer_default(unique) +] +interface ID3D12Resource : ID3D12Pageable +{ + HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data); + void Unmap(UINT sub_resource, const D3D12_RANGE *written_range); + + D3D12_RESOURCE_DESC GetDesc(); + + D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); + + HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box, + const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); + HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, + UINT src_sub_resource, const D3D12_BOX *src_box); + + HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); +} + +[ + uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5), + object, + local, + pointer_default(unique) +] +interface ID3D12CommandList : ID3D12DeviceChild +{ + D3D12_COMMAND_LIST_TYPE GetType(); +} + +typedef enum D3D12_TILE_COPY_FLAGS +{ + D3D12_TILE_COPY_FLAG_NONE = 0x0, + D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, + D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, + D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, +} D3D12_TILE_COPY_FLAGS; + +typedef struct D3D12_INDEX_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + DXGI_FORMAT Format; +} D3D12_INDEX_BUFFER_VIEW; + +typedef struct D3D12_VERTEX_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT SizeInBytes; + UINT StrideInBytes; +} D3D12_VERTEX_BUFFER_VIEW; + +typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW +{ + D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; + UINT64 SizeInBytes; + D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; +} D3D12_STREAM_OUTPUT_BUFFER_VIEW; + +typedef enum D3D12_CLEAR_FLAGS +{ + D3D12_CLEAR_FLAG_DEPTH = 0x1, + D3D12_CLEAR_FLAG_STENCIL = 0x2, +} D3D12_CLEAR_FLAGS; +cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);") + +typedef struct D3D12_DISCARD_REGION +{ + UINT NumRects; + const D3D12_RECT *pRects; + UINT FirstSubresource; + UINT NumSubresources; +} D3D12_DISCARD_REGION; + +typedef enum D3D12_QUERY_TYPE +{ + D3D12_QUERY_TYPE_OCCLUSION = 0, + D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, + D3D12_QUERY_TYPE_TIMESTAMP = 2, + D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, + D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, +} D3D12_QUERY_TYPE; + +typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS +{ + UINT64 IAVertices; + UINT64 IAPrimitives; + UINT64 VSInvocations; + UINT64 GSInvocations; + UINT64 GSPrimitives; + UINT64 CInvocations; + UINT64 CPrimitives; + UINT64 PSInvocations; + UINT64 HSInvocations; + UINT64 DSInvocations; + UINT64 CSInvocations; +} D3D12_QUERY_DATA_PIPELINE_STATISTICS; + +typedef enum D3D12_PREDICATION_OP +{ + D3D12_PREDICATION_OP_EQUAL_ZERO = 0, + D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, +} D3D12_PREDICATION_OP; + +[ + uuid(8efb471d-616c-4f49-90f7-127bb763fa51), + object, + local, + pointer_default(unique) +] +interface ID3D12DescriptorHeap : ID3D12Pageable +{ + D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); + + D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); + D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); +} + +[ + uuid(0d9658ae-ed45-469e-a61d-970ec583cab4), + object, + local, + pointer_default(unique) +] +interface ID3D12QueryHeap : ID3D12Pageable +{ +} + +[ + uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1), + object, + local, + pointer_default(unique) +] +interface ID3D12CommandSignature : ID3D12Pageable +{ +} + +[ + uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455), + object, + local, + pointer_default(unique) +] +interface ID3D12GraphicsCommandList : ID3D12CommandList +{ + HRESULT Close(); + + HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); + + HRESULT ClearState(ID3D12PipelineState *pipeline_state); + + void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, + UINT start_vertex_location, UINT start_instance_location); + void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, + UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); + + void Dispatch(UINT x, UINT u, UINT z); + + void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, + ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); + void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, + UINT dst_x, UINT dst_y, UINT dst_z, + const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); + void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource); + + void CopyTiles(ID3D12Resource *tiled_resource, + const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, + const D3D12_TILE_REGION_SIZE *tile_region_size, + ID3D12Resource *buffer, + UINT64 buffer_offset, + D3D12_TILE_COPY_FLAGS flags); + + void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, + ID3D12Resource *src_resource, UINT src_sub_resource, + DXGI_FORMAT format); + + void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology); + + void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports); + void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects); + + void OMSetBlendFactor(const FLOAT blend_factor[4]); + void OMSetStencilRef(UINT stencil_ref); + + void SetPipelineState(ID3D12PipelineState *pipeline_state); + + void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); + + void ExecuteBundle(ID3D12GraphicsCommandList *command_list); + + void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps); + + void SetComputeRootSignature(ID3D12RootSignature *root_signature); + void SetGraphicsRootSignature(ID3D12RootSignature *root_signature); + + void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); + void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); + + void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); + void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); + + void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, + UINT dst_offset); + void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, + UINT dst_offset); + + void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); + void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); + + void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); + void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); + + void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); + void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); + + void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view); + void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); + + void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); + + void OMSetRenderTargets(UINT render_target_descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, + BOOL single_descriptor_handle, + const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); + + void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, + FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); + void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], + UINT rect_count, const D3D12_RECT *rects); + void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], + UINT rect_count, const D3D12_RECT *rects); + void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, + D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], + UINT rect_count, const D3D12_RECT *rects); + + void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); + + void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); + void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); + void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, + UINT start_index, UINT query_count, + ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); + + void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, + D3D12_PREDICATION_OP operation); + + void SetMarker(UINT metadata, const void *data, UINT size); + void BeginEvent(UINT metadata, const void *data, UINT size); + void EndEvent(); + + void ExecuteIndirect(ID3D12CommandSignature *command_signature, + UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, + ID3D12Resource *count_buffer, UINT64 count_buffer_offset); +} + +typedef enum D3D12_TILE_RANGE_FLAGS +{ + D3D12_TILE_RANGE_FLAG_NONE = 0x0, + D3D12_TILE_RANGE_FLAG_NULL = 0x1, + D3D12_TILE_RANGE_FLAG_SKIP = 0x2, + D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 +} D3D12_TILE_RANGE_FLAGS; + +typedef enum D3D12_TILE_MAPPING_FLAGS +{ + D3D12_TILE_MAPPING_FLAG_NONE = 0x0, + D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, +} D3D12_TILE_MAPPING_FLAGS; + +[ + uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed), + object, + local, + pointer_default(unique) +] +interface ID3D12CommandQueue : ID3D12Pageable +{ + void UpdateTileMappings(ID3D12Resource *resource, UINT region_count, + const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, + const D3D12_TILE_REGION_SIZE *region_sizes, + UINT range_count, + const D3D12_TILE_RANGE_FLAGS *range_flags, + UINT *heap_range_offsets, + UINT *range_tile_counts, + D3D12_TILE_MAPPING_FLAGS flags); + + void CopyTileMappings(ID3D12Resource *dst_resource, + const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, + ID3D12Resource *src_resource, + const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, + const D3D12_TILE_REGION_SIZE *region_size, + D3D12_TILE_MAPPING_FLAGS flags); + + void ExecuteCommandLists(UINT command_list_count, + ID3D12CommandList * const * command_lists); + + void SetMarker(UINT metadata, const void *data, UINT size); + void BeginEvent(UINT metadata, const void *data, UINT size); + void EndEvent(); + + HRESULT Signal(ID3D12Fence *fence, UINT64 value); + HRESULT Wait(ID3D12Fence *fence, UINT64 value); + + HRESULT GetTimestampFrequency(UINT64 *frequency); + HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp); + + D3D12_COMMAND_QUEUE_DESC GetDesc(); +} + +typedef enum D3D12_FENCE_FLAGS +{ + D3D12_FENCE_FLAG_NONE = 0x0, + D3D12_FENCE_FLAG_SHARED = 0x1, + D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, +} D3D12_FENCE_FLAGS; + +typedef enum D3D12_QUERY_HEAP_TYPE +{ + D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, + D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, + D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, + D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, +} D3D12_QUERY_HEAP_TYPE; + +typedef struct D3D12_QUERY_HEAP_DESC +{ + D3D12_QUERY_HEAP_TYPE Type; + UINT Count; + UINT NodeMask; +} D3D12_QUERY_HEAP_DESC; + +typedef enum D3D12_INDIRECT_ARGUMENT_TYPE +{ + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, + D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, + D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, + D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, + D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, + D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, +} D3D12_INDIRECT_ARGUMENT_TYPE; + +typedef struct D3D12_INDIRECT_ARGUMENT_DESC +{ + D3D12_INDIRECT_ARGUMENT_TYPE Type; + union + { + struct + { + UINT Slot; + } VertexBuffer; + struct + { + UINT RootParameterIndex; + UINT DestOffsetIn32BitValues; + UINT Num32BitValuesToSet; + } Constant; + struct + { + UINT RootParameterIndex; + } ConstantBufferView; + struct + { + UINT RootParameterIndex; + } ShaderResourceView; + struct + { + UINT RootParameterIndex; + } UnorderedAccessView; + }; +} D3D12_INDIRECT_ARGUMENT_DESC; + +typedef struct D3D12_COMMAND_SIGNATURE_DESC +{ + UINT ByteStride; + UINT NumArgumentDescs; + const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; + UINT NodeMask; +} D3D12_COMMAND_SIGNATURE_DESC; + +[ + uuid(c54a6b66-72df-4ee8-8be5-a946a1429214), + object, + local, + pointer_default(unique) +] +interface ID3D12RootSignature : ID3D12DeviceChild +{ +} + +[ + uuid(765a30f3-f624-4c6f-a828-ace948622445), + object, + local, + pointer_default(unique) +] +interface ID3D12PipelineState : ID3D12Pageable +{ + HRESULT GetCachedBlob(ID3DBlob **blob); +} + +[ + uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76), + object, + local, + pointer_default(unique) +] +interface ID3D12Fence : ID3D12Pageable +{ + UINT64 GetCompletedValue(); + HRESULT SetEventOnCompletion(UINT64 value, HANDLE event); + HRESULT Signal(UINT64 value); +} + +[ + uuid(6102dee4-af59-4b09-b999-b44d73f09b24), + object, + local, + pointer_default(unique) +] +interface ID3D12CommandAllocator : ID3D12Pageable +{ + HRESULT Reset(); +} + +[ + uuid(189819f1-1db6-4b57-be54-1821339b85f7), + object, + local, + pointer_default(unique) +] +interface ID3D12Device : ID3D12Object +{ + UINT GetNodeCount(); + + HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc, + REFIID riid, void **command_queue); + HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, + REFIID riid, void **command_allocator); + HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, + REFIID riid, void **pipeline_state); + HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, + REFIID riid, void **pipeline_state); + HRESULT CreateCommandList(UINT node_mask, + D3D12_COMMAND_LIST_TYPE type, + ID3D12CommandAllocator *command_allocator, + ID3D12PipelineState *initial_pipeline_state, + REFIID riid, void **command_list); + + HRESULT CheckFeatureSupport(D3D12_FEATURE feature, + void *feature_data, UINT feature_data_size); + + HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc, + REFIID riid, void **descriptor_heap); + UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + + HRESULT CreateRootSignature(UINT node_mask, + const void *bytecode, SIZE_T bytecode_length, + REFIID riid, void **root_signature); + + void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + void CreateShaderResourceView(ID3D12Resource *resource, + const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource, + const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + void CreateRenderTargetView(ID3D12Resource *resource, + const D3D12_RENDER_TARGET_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + void CreateDepthStencilView(ID3D12Resource *resource, + const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + void CreateSampler(const D3D12_SAMPLER_DESC *desc, + D3D12_CPU_DESCRIPTOR_HANDLE descriptor); + + void CopyDescriptors(UINT dst_descriptor_range_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, + const UINT *dst_descriptor_range_sizes, + UINT src_descriptor_range_count, + const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, + const UINT *src_descriptor_range_sizes, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + void CopyDescriptorsSimple(UINT descriptor_count, + const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, + const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, + D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); + + D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask, + UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); + + D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask, + D3D12_HEAP_TYPE heap_type); + + HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, + const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, void **resource); + + HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); + + HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset, + const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, void **resource); + HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, + const D3D12_CLEAR_VALUE *optimized_clear_value, + REFIID riid, void **resource); + + HRESULT CreateSharedHandle(ID3D12DeviceChild *object, + const SECURITY_ATTRIBUTES *attributes, DWORD access, + const WCHAR *name, HANDLE *handle); + HRESULT OpenSharedHandle(HANDLE handle, + REFIID riid, void **object); + HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle); + + HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects); + HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects); + + HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); + + HRESULT GetDeviceRemovedReason(); + + void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc, + UINT first_sub_resource, + UINT sub_resource_count, + UINT64 base_offset, + D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, + UINT *row_count, + UINT64 *row_size, + UINT64 *total_bytes); + + HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc, + REFIID riid, void **heap); + + HRESULT SetStablePowerState(BOOL enable); + + HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc, + ID3D12RootSignature *root_signature, + REFIID riid, void **command_signature); + + void GetResourceTiling(ID3D12Resource *resource, + UINT *total_tile_count, + D3D12_PACKED_MIP_INFO *packed_mip_info, + D3D12_TILE_SHAPE *standard_tile_shape, + UINT *sub_resource_tiling_count, + UINT first_sub_resource_tiling, + D3D12_SUBRESOURCE_TILING *sub_resource_tilings); + + LUID GetAdapterLuid(); +} + +[ + uuid(344488b7-6846-474b-b989-f027448245e0), + object, + local, + pointer_default(unique) +] +interface ID3D12Debug : IUnknown +{ + void EnableDebugLayer(); +} + +[ + uuid(34ab647b-3cc8-46ac-841b-c0965645c046), + object, + local, + pointer_default(unique) +] +interface ID3D12RootSignatureDeserializer : IUnknown +{ + const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc(); +} + +[local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer( + const void *data, SIZE_T data_size, REFIID iid, void **deserializer); + +[local] HRESULT __stdcall D3D12SerializeRootSignature( + const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, + D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); + +[local] HRESULT __stdcall D3D12SerializeVersionedRootSignature( + const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, + ID3DBlob **blob, ID3DBlob **error_blob); + +[local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, + D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); + +[local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug); diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl index c7e3b4d236c..5e38658f89b 100644 --- a/include/d3dcommon.idl +++ b/include/d3dcommon.idl @@ -86,7 +86,9 @@ typedef enum D3D_FEATURE_LEVEL D3D_FEATURE_LEVEL_10_0 = 0xa000, D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, - D3D_FEATURE_LEVEL_11_1 = 0xb100 + D3D_FEATURE_LEVEL_11_1 = 0xb100, + D3D_FEATURE_LEVEL_12_0 = 0xc000, + D3D_FEATURE_LEVEL_12_1 = 0xc100, } D3D_FEATURE_LEVEL; cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048")