ddraw: Mark internal symbols hidden.

oldstable
Henri Verbeet 2009-09-17 12:35:28 +02:00 committed by Alexandre Julliard
parent 4aaf47f277
commit 6c8636c337
1 changed files with 68 additions and 79 deletions

View File

@ -77,12 +77,12 @@ typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
typedef struct IParentImpl IParentImpl;
/* Callbacks for implicit object destruction */
extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain);
extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
/* Global critical section */
extern CRITICAL_SECTION ddraw_cs;
extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
extern DWORD force_refresh_rate;
extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDraw implementation structure
@ -164,12 +164,12 @@ struct IDirectDrawImpl
};
/* Declare the VTables. They can be found ddraw.c */
extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl;
extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl;
extern const IDirectDraw3Vtbl IDirectDraw3_Vtbl;
extern const IDirectDraw2Vtbl IDirectDraw2_Vtbl;
extern const IDirectDrawVtbl IDirectDraw1_Vtbl;
extern const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl;
extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl DECLSPEC_HIDDEN;
extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl DECLSPEC_HIDDEN;
extern const IDirectDraw3Vtbl IDirectDraw3_Vtbl DECLSPEC_HIDDEN;
extern const IDirectDraw2Vtbl IDirectDraw2_Vtbl DECLSPEC_HIDDEN;
extern const IDirectDrawVtbl IDirectDraw1_Vtbl DECLSPEC_HIDDEN;
extern const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
/* Helper structures */
typedef struct EnumDisplayModesCBS
@ -187,22 +187,12 @@ typedef struct EnumSurfacesCBS
} EnumSurfacesCBS;
/* Utility functions */
void
DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn,
DDSCAPS2* pOut);
void
DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
DDDEVICEIDENTIFIER* pOut);
void
IDirectDrawImpl_Destroy(IDirectDrawImpl *This);
HRESULT WINAPI
IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
DDSURFACEDESC2 *desc,
void *Context);
IWineD3DVertexDeclaration *
IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
DWORD fvf);
void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
void IDirectDrawImpl_Destroy(IDirectDrawImpl *This) DECLSPEC_HIDDEN;
HRESULT WINAPI IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
IWineD3DVertexDeclaration *IDirectDrawImpl_FindDecl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
{
@ -245,7 +235,7 @@ static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
}
/* The default surface type */
extern WINED3DSURFTYPE DefaultSurfaceType;
extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDrawSurface implementation structure
@ -308,14 +298,15 @@ struct IDirectDrawSurfaceImpl
};
/* VTable declaration. It's located in surface.c / surface_thunks.c */
extern const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl;
extern const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl;
extern const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl;
extern const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl;
extern const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl;
extern const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl DECLSPEC_HIDDEN;
extern const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl DECLSPEC_HIDDEN;
extern const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl DECLSPEC_HIDDEN;
HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *Surf);
void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This);
HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This,
IDirectDrawSurfaceImpl *Surf) DECLSPEC_HIDDEN;
void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
{
@ -350,7 +341,7 @@ struct IParentImpl
};
extern const IParentVtbl IParent_Vtbl;
extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DDevice implementation
@ -413,19 +404,19 @@ struct IDirect3DDeviceImpl
};
/* Vtables in various versions */
extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl;
extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl;
extern const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl;
extern const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl;
extern const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl;
extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl DECLSPEC_HIDDEN;
/* The IID */
extern const GUID IID_D3DDEVICE_WineD3D;
extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
/* Helper functions */
HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7);
DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This);
WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This);
HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
{
@ -457,10 +448,10 @@ struct EnumTextureFormatsCBS
/* No implementation structure as this is only another interface to DirectDraw */
/* the Vtables */
extern const IDirect3DVtbl IDirect3D1_Vtbl;
extern const IDirect3D2Vtbl IDirect3D2_Vtbl;
extern const IDirect3D3Vtbl IDirect3D3_Vtbl;
extern const IDirect3D7Vtbl IDirect3D7_Vtbl;
extern const IDirect3DVtbl IDirect3D1_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3D2Vtbl IDirect3D2_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3D3Vtbl IDirect3D3_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3D7Vtbl IDirect3D7_Vtbl DECLSPEC_HIDDEN;
/* Structure for EnumZBufferFormats */
struct EnumZBufferFormatsData
@ -482,9 +473,9 @@ struct IDirectDrawClipperImpl
IDirectDrawImpl *ddraw_owner;
};
extern const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl;
extern const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl DECLSPEC_HIDDEN;
typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper;
typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDrawPalette implementation structure
@ -502,7 +493,7 @@ struct IDirectDrawPaletteImpl
IDirectDrawImpl *ddraw_owner;
IUnknown *ifaceToRelease;
};
extern const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl;
extern const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl DECLSPEC_HIDDEN;
/******************************************************************************
* DirectDraw ClassFactory implementation - incomplete
@ -552,12 +543,12 @@ struct IDirect3DLightImpl
};
/* Vtable */
extern const IDirect3DLightVtbl IDirect3DLight_Vtbl;
extern const IDirect3DLightVtbl IDirect3DLight_Vtbl DECLSPEC_HIDDEN;
/* Helper functions */
void light_update(IDirect3DLightImpl* This);
void light_activate(IDirect3DLightImpl* This);
void light_desactivate(IDirect3DLightImpl* This);
void light_update(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
void light_activate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
void light_desactivate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
/******************************************************************************
* IDirect3DMaterial implementation structure - Wraps to D3D7
@ -580,12 +571,12 @@ struct IDirect3DMaterialImpl
};
/* VTables in various versions */
extern const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl;
extern const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl;
extern const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl;
extern const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl DECLSPEC_HIDDEN;
/* Helper functions */
void material_activate(IDirect3DMaterialImpl* This);
void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DViewport - Wraps to D3D7
@ -626,10 +617,10 @@ struct IDirect3DViewportImpl
};
/* Vtable */
extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl;
extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl DECLSPEC_HIDDEN;
/* Helper functions */
void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights);
void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DExecuteBuffer - Wraps to D3D7
@ -659,13 +650,11 @@ struct IDirect3DExecuteBufferImpl
};
/* The VTable */
extern const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl;
extern const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl DECLSPEC_HIDDEN;
/* The execute function */
void
IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
IDirect3DDeviceImpl *Device,
IDirect3DViewportImpl *ViewportImpl);
void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DVertexBuffer
@ -688,8 +677,8 @@ struct IDirect3DVertexBufferImpl
};
/* The Vtables */
extern const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl;
extern const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl;
extern const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl DECLSPEC_HIDDEN;
extern const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl DECLSPEC_HIDDEN;
static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
{
@ -707,23 +696,23 @@ static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *ifac
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat);
WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat);
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
void dump_D3DMATRIX(const D3DMATRIX *mat);
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
void DDRAW_dump_cooperativelevel(DWORD cooplevel);
void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat) DECLSPEC_HIDDEN;
WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
/* This only needs to be here as long the processvertices functionality of
* IDirect3DExecuteBuffer isn't in WineD3D */
void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2);
void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2);
void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2) DECLSPEC_HIDDEN;
/* Helper function in main.c */
BOOL LoadWineD3D(void);
BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
/* Used for generic dumping */
typedef struct
@ -763,4 +752,4 @@ typedef struct
#endif
HRESULT hr_ddraw_from_wined3d(HRESULT hr);
HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;