opengl32: Update opengl extensions.

oldstable
Roderick Colenbrander 2010-03-02 11:38:19 +01:00 committed by Alexandre Julliard
parent ac0a38cf57
commit 6c84c3f9ad
1 changed files with 20 additions and 20 deletions

View File

@ -731,6 +731,8 @@ enum extensions
EXT_glMTexCoord2fvSGIS,
EXT_glMakeBufferNonResidentNV,
EXT_glMakeBufferResidentNV,
EXT_glMakeNamedBufferNonResidentNV,
EXT_glMakeNamedBufferResidentNV,
EXT_glMapBuffer,
EXT_glMapBufferARB,
EXT_glMapBufferRange,
@ -921,8 +923,6 @@ enum extensions
EXT_glNamedFramebufferTextureEXT,
EXT_glNamedFramebufferTextureFaceEXT,
EXT_glNamedFramebufferTextureLayerEXT,
EXT_glNamedMakeBufferNonResidentNV,
EXT_glNamedMakeBufferResidentNV,
EXT_glNamedProgramLocalParameter4dEXT,
EXT_glNamedProgramLocalParameter4dvEXT,
EXT_glNamedProgramLocalParameter4fEXT,
@ -7570,6 +7570,22 @@ static void WINAPI wine_glMakeBufferResidentNV( GLenum target, GLenum access ) {
LEAVE_GL();
}
static void WINAPI wine_glMakeNamedBufferNonResidentNV( GLuint buffer ) {
void (*func_glMakeNamedBufferNonResidentNV)( GLuint ) = extension_funcs[EXT_glMakeNamedBufferNonResidentNV];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glMakeNamedBufferNonResidentNV( buffer );
LEAVE_GL();
}
static void WINAPI wine_glMakeNamedBufferResidentNV( GLuint buffer, GLenum access ) {
void (*func_glMakeNamedBufferResidentNV)( GLuint, GLenum ) = extension_funcs[EXT_glMakeNamedBufferResidentNV];
TRACE("(%d, %d)\n", buffer, access );
ENTER_GL();
func_glMakeNamedBufferResidentNV( buffer, access );
LEAVE_GL();
}
static GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) {
GLvoid* ret_value;
GLvoid* (*func_glMapBuffer)( GLenum, GLenum ) = extension_funcs[EXT_glMapBuffer];
@ -9100,22 +9116,6 @@ static void WINAPI wine_glNamedFramebufferTextureLayerEXT( GLuint framebuffer, G
LEAVE_GL();
}
static void WINAPI wine_glNamedMakeBufferNonResidentNV( GLuint buffer ) {
void (*func_glNamedMakeBufferNonResidentNV)( GLuint ) = extension_funcs[EXT_glNamedMakeBufferNonResidentNV];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glNamedMakeBufferNonResidentNV( buffer );
LEAVE_GL();
}
static void WINAPI wine_glNamedMakeBufferResidentNV( GLuint buffer, GLenum access ) {
void (*func_glNamedMakeBufferResidentNV)( GLuint, GLenum ) = extension_funcs[EXT_glNamedMakeBufferResidentNV];
TRACE("(%d, %d)\n", buffer, access );
ENTER_GL();
func_glNamedMakeBufferResidentNV( buffer, access );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameter4dEXT( GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glNamedProgramLocalParameter4dEXT)( GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glNamedProgramLocalParameter4dEXT];
TRACE("(%d, %d, %d, %f, %f, %f, %f)\n", program, target, index, x, y, z, w );
@ -15755,6 +15755,8 @@ const OpenGL_extension extension_registry[NB_EXTENSIONS] = {
{ "glMTexCoord2fvSGIS", "GL_SGIS_multitexture", wine_glMTexCoord2fvSGIS },
{ "glMakeBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glMakeBufferNonResidentNV },
{ "glMakeBufferResidentNV", "GL_NV_shader_buffer_load", wine_glMakeBufferResidentNV },
{ "glMakeNamedBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glMakeNamedBufferNonResidentNV },
{ "glMakeNamedBufferResidentNV", "GL_NV_shader_buffer_load", wine_glMakeNamedBufferResidentNV },
{ "glMapBuffer", "GL_VERSION_1_5", wine_glMapBuffer },
{ "glMapBufferARB", "GL_ARB_vertex_buffer_object", wine_glMapBufferARB },
{ "glMapBufferRange", "GL_ARB_map_buffer_range", wine_glMapBufferRange },
@ -15945,8 +15947,6 @@ const OpenGL_extension extension_registry[NB_EXTENSIONS] = {
{ "glNamedFramebufferTextureEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureEXT },
{ "glNamedFramebufferTextureFaceEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureFaceEXT },
{ "glNamedFramebufferTextureLayerEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureLayerEXT },
{ "glNamedMakeBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glNamedMakeBufferNonResidentNV },
{ "glNamedMakeBufferResidentNV", "GL_NV_shader_buffer_load", wine_glNamedMakeBufferResidentNV },
{ "glNamedProgramLocalParameter4dEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4dEXT },
{ "glNamedProgramLocalParameter4dvEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4dvEXT },
{ "glNamedProgramLocalParameter4fEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4fEXT },