wined3d: Get rid of a superfluous texture copy in check_fbo_compat().

oldstable
Henri Verbeet 2013-01-25 10:57:20 +01:00 committed by Alexandre Julliard
parent dc21460397
commit 6c6565dea0
1 changed files with 1 additions and 7 deletions

View File

@ -1068,10 +1068,10 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
&& format->glFormat != GL_LUMINANCE && format->glFormat != GL_LUMINANCE_ALPHA
&& (format->red_size || format->alpha_size))
{
GLuint rb, tex2;
DWORD readback[16 * 16], color, r_range, a_range;
BYTE r, a;
BOOL match = TRUE;
GLuint rb;
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|| gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
@ -1125,10 +1125,7 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
gl_info->gl_ops.gl.p_glEnd();
gl_info->gl_ops.gl.p_glDisable(GL_BLEND);
gl_info->gl_ops.gl.p_glGenTextures(1, &tex2);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex2);
gl_info->gl_ops.gl.p_glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 16, 16, 0);
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
checkGLcall("Post-pixelshader blending check");
@ -1154,9 +1151,6 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
TRACE("Color output: %#x\n", color);
format->flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
}
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex2);
}
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]