wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend.

oldstable
Henri Verbeet 2012-10-16 22:43:09 +02:00 committed by Alexandre Julliard
parent 003622c015
commit 6c3595fba8
1 changed files with 5 additions and 1 deletions

View File

@ -1562,6 +1562,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
}
break;
case WINED3DSPR_PRIMID:
sprintf(register_name, "uint(gl_PrimitiveIDIn)");
break;
default:
FIXME("Unhandled register type %#x.\n", reg->type);
sprintf(register_name, "unrecognized_register");
@ -1649,7 +1653,7 @@ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *i
shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins);
shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str);
if (wined3d_src->reg.type == WINED3DSPR_IMMCONST)
if (wined3d_src->reg.type == WINED3DSPR_IMMCONST || wined3d_src->reg.type == WINED3DSPR_PRIMID)
{
shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str);
}