Release 1.9.6.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable wine-1.9.6
Alexandre Julliard 2016-03-18 22:31:01 +09:00
parent 4a397b4009
commit 6bc0ce26a8
4 changed files with 317 additions and 412 deletions

708
ANNOUNCE
View File

@ -1,16 +1,15 @@
The Wine development release 1.9.5 is now available.
The Wine development release 1.9.6 is now available.
What's new in this release (see below for details):
- New version of the Mono engine, with 64-bit support.
- Beginnings of the WineD3D command stream.
- Support for effect states in Direct3DX.
- Drag & drop improvements.
- Better video card detection when using Mesa.
- Support for Shader Model 5 shaders.
- C++ exception handling improvements.
- Various bug fixes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.9/wine-1.9.5.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.5.tar.bz2
http://dl.winehq.org/wine/source/1.9/wine-1.9.6.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.6.tar.bz2
Binary packages for various distributions will be available from:
@ -26,438 +25,343 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.9.5 (total 24):
Bugs fixed in 1.9.6 (total 32):
15473 Adobe After Effects 4 crashes on startup
17448 Impossible to insert an MPEG file in PowerPoint 2003
22039 LEGO Island (Mindscape) fails to start (Direct3DRMViewport::SetAppData() and IDirect3DRMViewport::GetAppData() are stubs)
29583 JScript is missing 'new XMLHttpRequest();' support
30687 Powerpoint 2003/2007: embedded video play/pause on click no longer works
34318 Multiple games and applications need ntdll.dll.EtwRegisterTraceGuidsW (Process Hacker 2.x, Far Cry 4)
34870 Multiple games and applications crash on unimplemented function msvcr100.dll _crt_debugger_hook (ArchiCAD 16, Far Cry 4)
35286 Borderlands (Steam) crashes on unimplemented function msvcr90.dll._crt_debugger_hook
36996 Multiple games need msvcp110.dll.??0_Pad@std@@QAE@XZ implementation (World of Tanks 9.2, Planetary Annihilation, Train Fever)
37115 Calling ReadFile from WINBASEAPI (WinBase.h) with zero read length causes hang
37694 Multiple applications (Kontakt 5.4.x, Trainz: A New Era, Reaktor 6.0.1) need msvcp120.dll.??0_Pad@std@@QEAA@XZ
38788 Malwarebytes Anti-Malware 2.1.x crashes on unimplemented function msvcp100.dll.?system_category@std@@YAABVerror_category@1@XZ
38963 Multiple applications (Minko Engine v3 based custom application, Format Factory v3.7) crash on unimplemented function msvcp120.dll.??0_Pad@std@@QAE@XZ
39242 oleaut32:typelib fails in the Korean locale
39591 Crimzon Clover: Page fault on launch
39636 Assassin's Creed Syndicate crashes due to lack of DisplayConfigGetDeviceInfo in user32.dll
39690 MAXQDA 12.0.2 installer crashes on unimplemented function ADVAPI32.dll.RegCopyTreeA (Windows Vista+ API)
39852 3DMark03: Mother Nature test: waterfall has no transparency if AllwaysOffScreen=disabled
39908 SuperTux 0.3.5a crashes on startup, needs msvcr120.dll.strtof
40083 Heroes of the Storm Freezes/Crashes after its recent updates
40186 mscoree:mscoree test regression
40191 ntdll:rtl test regression
40194 drag and drop doesn't work because of typo in xdnd.c
40204 Steam client fails to start with UmePlus font installed, when running in dwrite mode
17540 Zondervan Pradis 6.0 hangs due to ole32.dll.CoGetCurrentLogicalThreadId stub
21475 TI Interactive application fails when attempting to display the TI math palette
22533 Half-Life: Logo video rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)
25086 Multiple games and applications need kernel32.GetLogicalProcessorInformationEx implementation (CPU-Z 1.72, Splinter Cell: Blacklist, Adobe CC 2015, Kontakt 5)
28177 Adventure games from Kheops Studio hang after the logo screen (Safecracker, Destination: Treasure Island, Nostradamus: Lost Prophecy, Dracula 3, Return to Mysterious Island 2)
29458 Explorer sometimes crashes on drag-and-drop in folders accessed from "/"
32237 A slower speed of light: Summer 2012 version crashes after Intro
32314 Pikachu Volleyball (English version) crashes on restart
32827 Legrand XlPro 3 (MFC app) crashes on startup (failure to load registry-free COM servers via app hook, 'OleCreate' must ignore HRESULT of 'IOleObject::GetMiscStatus')
33787 IE8 crashes on new tab
34303 underlined 8 point Times New Roman text doesn't display as underlined
35471 Telepone (MTSP FIM) needs msvcr100.dll._CreateFrameInfo
37949 eLicenser Control Center needs msvcr80.dll.__CxxRegisterExceptionObject
39239 ole32:compobj fails if privileges not high enough
39278 Multiple DirectX 10 games crash on unimplemented function d3d10_1.dll.D3D10CreateDeviceAndSwapChain1 (Assassin's Creed)
39461 Garmin Homeport 2.2.9 crashes on unimplemented function msvcr90.dll.__CxxRegisterExceptionObject
39510 EZCastPro 1.4/1.5 crashes on unimplemented function USER32.dll.QueryDisplayConfig
39577 Fallout 4 needs WINED3DFMT_R11G11B10_FLOAT render target
39674 3Dmark03, 05, 06 not started "System Info Error"
39797 The suffering does not start, needs wmasf.dll
39878 Diablo II does not start on 64bit system with more than 2GB VRAM cards
39918 Mail.Ru GameCenter installer does not work
40115 ole32:compobj regression (privilege issue)
40147 Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:827 on starting Skype 7.18.0.112
40190 7z fails at enumerating network places
40201 EccoPro only works on Wine 1.6.2
40221 Adobe Illustrator CC 2015 needs user32.GetGestureConfig
40222 IMalloc(Spy)::Free nullptr
40246 Please document WINEBUILD in the winegcc manpage
40253 Build regression: Can't remove fonts: is a directory (--with-wine64, shared wow64)
40287 steamwebhelper crashes in Windows 7 mode
40312 Please look for builtin *.fon fonts in fontdir
----------------------------------------------------------------
Changes since 1.9.4:
Changes since 1.9.5:
Alex Henrie (1):
ntdll: Finish serial reads of size 0 immediately.
user32: Don't put a default icon on modal dialogs.
Alexandre Julliard (32):
wrc: Don't convert class and menu names to uppercase in resource data.
wrc: Only allow control key characters ^A to ^Z.
wrc: Avoid locale- or Unicode-dependent case conversions.
wrc: Remove no longer needed use of libwine_static.
wmc: Remove no longer needed use of libwine_static.
sfnt2fon: Remove no longer needed use of libwine_static.
quartz: Remove forward declaration of removed variable.
makefiles: Also use dll flags when building a shared library.
makefiles: Get rid of libwine_static.
makefiles: Generate dependencies for static libraries.
makefiles: Directly return an array from the local variable helper function.
makefiles: Generate dependencies for default import libraries.
winepulse.drv: Avoid some printf format warnings.
shlwapi: Use the standard WideCharToMultiByte instead of wine_utf8_wcstombs.
makefiles: Explicitly import libwine only for Windows builds.
libport: Mark codepage tables as hidden.
libport: Mark internal functions and data tables as hidden.
make_unicode: Mark most data tables as hidden.
makefiles: Generate top-level rules for pot files.
makefiles: Parse the entire top-level makefile.
makefiles: Generate top-level rules for building mo files.
makefiles: Automatically create all directories that contain a target file.
makefiles: The tools no longer depend on libwine.
makefiles: Generate rules for import libraries symlinks.
makefiles: Expand the ln -s command into the makefiles.
makefiles: Generate the top-level .gitignore and the distclean rules.
configure: Only check for libgettextpo when explicitly requested.
makefiles: Don't generate global rules in disabled directories.
makefiles: Add a makefile for the po directory.
makefiles: Generate the LINGUAS file.
configure: Support setting the corresponding enable variable directly from the WINE_NOTICE_WITH macros.
makedep: Make the filename hashing more efficient.
Alexandre Julliard (5):
configure: Don't create makefiles in directories that are symlinks in a Wow64 build.
libwine: Don't include backwards compatibility functions on Android.
advapi32: Fix null termination in RegQueryInfoKeyA.
vssapi: Undefine __thiscall before redefining it.
gdi32: Take into account the fontdir directory specified at build time.
Alistair Leslie-Hughes (3):
gdi32/tests: Add tests for GetPath using metafile.
inetcpl: Implement default page button.
user32: Don't leak region on error.
d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
user32: Don't crash in DrawTextEx when tab length is zero.
include: Add authz.h.
Andrew Eikum (5):
winepulse.drv: Avoid unrealistically low period sizes.
winepulse: Include a period in the stream latency.
winepulse.drv: Buffer data locally when needed.
mciqtz: Implement MCI_RESUME.
winegstreamer: Fix usage of gst_audio_format_build_integer.
Andrew Eikum (7):
winepulse.drv: Check that the server connection actually succeeded.
mmdevapi: Implement IAudioEndpointVolume::GetVolumeRange.
mmdevapi: Implement Set/GetMasterVolumeLevel.
mmdevapi: Implement Set/GetMute.
dinput: Fix condition effect joystick offset calculation.
windowscodecs: Stub IWICMetadataQueryReader.
windowscodecs: Stub IMetadataBlockReader for jpegformat.
André Hentschel (10):
urlmon/tests: Use todo_wine_if() in tests.
shlwapi/tests: Use todo_wine_if() in tests.
kernel32/tests: Use todo_wine_if() in tests.
ndis.sys: Implement NdisSystemProcessorCount.
ndis.sys: Add NdisRegisterProtocol stub.
webservices/tests: Use todo_wine_if() in tests.
wbemprox/tests: Use todo_wine_if() in tests.
windowscodecs/tests: Use todo_wine_if() in tests.
winmm/tests: Use todo_wine_if() in tests.
ntdll: Set TPIDRURW also on ARMv8-A.
André Hentschel (3):
wrc: Remove getopt prototype.
winemaker: Markup fixes in German translation.
advapi32: Add CreatePrivateObjectSecurityEx.
Aric Stewart (3):
winejoystick.drv: Initialize unhandled dwPOV to JOY_POVCENTERED.
winejoystick.drv: Gracefully handle polling an unplugged device.
hidclass.sys: Handle failure to parse preparseData.
Austin English (8):
wmasf: Add stub dll.
api-ms-win-core-file-l1-2-1: Add dll.
api-ms-win-core-memory-l1-1-2: Add dll.
api-ms-win-core-version-l1-1-0: Add dll.
api-ms-win-core-string-l2-1-0: Add dll.
user32: Add GetGestureConfig stub.
user32: Add QueryDisplayConfig stub.
bthprops.cpl: Add BluetoothFindFirstRadio/BluetoothFindRadioClose stubs.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Bruno Jesus (1):
msrle32: Use the correct number of colors when biClrUsed = 0.
Austin English (2):
user32: Add DisplayConfigGetDeviceInfo stub.
include: Fix tagLOGCOLORSPACEW indentation.
François Gouget (3):
include: Don't use the visibility attribute on Solaris.
shlwapi/tests: Fix a test failure on Windows 10.
d3dx9/tests: Add a trailing '\n' to an ok() call.
Charles Davis (9):
kernel32: Use setprogname(3) to set the program name if available.
winecoreaudio.drv: Don't use pointer constants with an integer type (Clang).
winecoreaudio.drv: Don't print 32-bit values as long integers (Clang).
d3d10core/tests: Silence absolute value warnings (Clang).
server: Fix int-to-pointer conversion warning (Clang).
Revert "winemac.drv: Actually make the GL context current even if no drawables were given.".
configure: Check for __builtin_ms_va_list on all x86_64 platforms.
winebuild: Specify an object format to windres.
winemac.drv: Fix our handling of bitmaps on the clipboard.
Frédéric Delanoy (1):
winemaker: Markup fixes in French translation.
Daniel Lehman (1):
winedbg: Handle the 4th parameter for 64-bit C++ exceptions.
Detlef Riekenberg (1):
crypt32/tests: Accept Windows 10 error code.
François Gouget (2):
mscoree/tests: Add a trailing '\n' to a win_skip() call.
shell32/tests: Test ShellExecute()'s URL handling.
Frédéric Delanoy (15):
msi/tests: Use todo_wine_if() in tests.
msctf/tests: Use todo_wine_if() in tests.
ntdll/tests: Use todo_wine_if() in tests.
ole32/tests: Use todo_wine_if() in tests.
setupapi/tests: Use todo_wine_if() in tests.
shell32/tests: Use todo_wine_if() in tests.
shell32/tests: Get rid of redundant lok_todo_N macros.
user32/tests: Use todo_wine_if() in tests.
msvcr120/tests: Use todo_wine_if() in tests.
msvcrt/tests: Use todo_wine_if() in tests.
windowscodecs/tests: Use todo_wine_if() in tests.
advapi32/tests: Use todo_wine_if() in tests.
dxgi/tests: Use todo_wine_if() in tests.
ieframe/tests: Use todo_wine_if() in tests.
d3dx9/tests: Use todo_wine_if() in tests.
Hans Leidekker (12):
webservices: Add support for namespace attributes in the writer.
webservices: Implement WsWriteXmlnsAttribute.
webservices: Implement WsGetPrefixFromNamespace.
webservices: Set bytes pointer to NULL if length is zero in alloc_xml_string and alloc_utf8_text.
webservices: Add support for namespace attributes in the reader.
webservices: Implement WsGetNamespaceFromPrefix.
webservices: Don't read past the closing bracket in read_element.
webservices: Move the reader to EOF at end of data in WsReadEndElement.
webservices: Add support for attribute field mappings in the reader.
webservices: Reject field mappings without name or namespace.
webservices: Add support for element and text field mappings in the writer.
msiexec: Fix manpage markup for repair and logging modifiers.
Hans Leidekker (2):
webservices: Keep track of prefix bindings.
winhttp/tests: Fix test failures.
Henri Verbeet (50):
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().
wined3d: Pass a format instead of a surface to wined3d_format_convert_from_float().
winex11: Get rid of the unused "old_screen_rect" field from struct desktop_resize_data.
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_device_create_surface().
d3d9: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_swapchain_GetBackBuffer().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_LockRect().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_UnlockRect().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_GetSurfaceLevel().
d3d9: Use wined3d_texture_get_sub_resource_parent in d3d9_texture_cube_LockRect().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_cube_UnlockRect().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_cube_GetCubeMapSurface().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_LockBox().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_UnlockBox().
d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_GetVolumeLevel().
wined3d: Introduce wined3d_texture_set_sub_resource_parent().
ddraw: Get the texture format from the texture in d3d_device3_GetRenderState().
ddraw: Get the texture format from the texture in d3d_device3_SetRenderState().
ddraw: Get the texture format from the texture in d3d_device3_SetTexture().
wined3d: Introduce wined3d_texture_get_sub_resource_desc().
ddraw: Use wined3d_texture_get_sub_resource_desc() in ddraw_surface_create().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_volume_GetDesc().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_2d_GetLevelDesc().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_cube_GetLevelDesc().
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_StretchRect().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_ColorFill().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_surface_GetDesc().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_volume_GetDesc().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_2d_GetLevelDesc().
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_cube_GetLevelDesc().
wined3d: Keep track of front buffer updates in the swapchain.
d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
wined3d: Use a single allocation for texture sub-resource objects.
wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().
wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
wined3d: Store surface/volume buffer objects in the sub-resource structure.
wined3d: Get resource info from the texture in arbfp_blit_set().
wined3d: Get resource info from the texture in arbfp_blit_surface().
wined3d: Get resource info from the texture in context_find_fbo_entry().
wined3d: Get resource info from the texture in context_restore().
wined3d: Get resource info from the texture in context_create().
wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().
wined3d: Get resource info from the texture in context_apply_blit_state().
wined3d: Get resource info from the texture in context_setup_target().
wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties().
wined3d: Get resource info from the rendertarget view in device_clear_render_targets().
wined3d: Get resource info from the rendertarget view in draw_primitive().
wined3d: Get resource info from the texture in wined3d_surface_blt().
wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture.
wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture().
wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().
wined3d: Pass a texture and sub-resource index to surface_convert_format().
wined3d: Pass textures and sub-resource indices to surface_cpu_blt().
wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().
wined3d: Get rid of the D3DCOLOR_[RGBA] macros.
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
wined3d: Sanitise map flags in wined3d_surface_map().
wined3d: Introduce wined3d_volume_prepare_location().
wined3d: Keep track of the download count in the texture.
wined3d: Introduce helpers functions to calculate texture level dimensions.
wined3d: Don't call surface_load_ds_location() directly.
wined3d: Properly handle discarded surfaces in surface_load_location().
wined3d: Use ARB_map_buffer_range in wined3d_surface_map() when available.
wined3d: "render_targets" is never NULL in context_find_fbo_entry().
ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be created.
d3dx9: "param" should never be NULL in free_parameter().
d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().
d3dx9/tests: Get rid of some redundant NULL checks in D3DXCreateTextTest().
wined3d: Get resource info from the texture in wined3d_surface_cleanup().
wined3d: Get resource info from the texture in surface_create_dib_section().
wined3d: Get resource info from the texture in surface_private_setup().
wined3d: Get resource info from the texture in surface_depth_blt_fbo().
wined3d: Get resource info from the texture in surface_blt_fbo().
wined3d: Get resource info from the texture in surface_convert_depth_to_float().
wined3d: Allow swapchain sample counts to be overridden with a registry key.
ddraw: Do not destroy surfaces that are still attached.
ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface().
ddraw: Just return an error if we failed to find the predecessor in ddraw_surface_delete_attached_surface().
opengl32: Introduce WGL_WINE_query_renderer.
winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer.
wined3d: Use WGL_WINE_query_renderer to query GPU information.
wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
wined3d: Get resource info from the texture in surface_download_data().
wined3d: Get resource info from the texture in wined3d_surface_upload_data().
wined3d: Get resource info from the texture in surface_upload_from_surface().
wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer().
wined3d: Get resource info from the texture in surface_load().
wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state().
wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
wined3d: Ignore the dirty region for swapchain presents more explicitly.
wined3d: Handle NULL rectangles in wined3d_swapchain_present().
wined3d: Explicitly check for WINED3DUSAGE_TEXTURE when validating surface dimensions in surface_private_setup().
wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().
Hugh McMaster (20):
reg: Allow either lowercase or uppercase 'x' when used with REG_DWORD.
reg/tests: Add more tests for REG_MULTI_SZ.
libwine: strtoulW and strtolW should set errno to ERANGE if an overflow will occur.
reg: Fail if the data value passed with REG_DWORD will cause an overflow.
reg/tests: Add a test for base 10 overflow.
reg/tests: Add a test for REG_NONE with no data argument.
reg/tests: Add two more tests for REG_MULTI_SZ.
reg: Add support for REG_MULTI_SZ.
reg/tests: Test handling of null and user-specified separators.
reg: Ignore the slash zero character sequence if a custom separator is specified.
reg: Fail if the data for REG_MULTI_SZ contains two adjacent separators.
reg: Fail if the data for REG_MULTI_SZ begins with a separator.
advapi32/tests: Fix typos.
advapi32/tests: Add tests for deleting the default value.
reg: Delete the default registry value instead of overwriting it.
reg: Display the default value name when ask_confirm() is passed "" for reg_info.
reg/tests: Add more tests for all supported data types.
po: Fix two mistakes in the Swedish translation.
reg: Correctly handle /ve commands with no data.
reg: Fail if REG_DWORD_BIG_ENDIAN is passed with no data argument.
Hugh McMaster (3):
reg: Correctly handle cases with no data argument.
reg: Fail if /v is passed without an argument.
reg: Fail if multiple /v switches are passed in.
Huw D. M. Davies (12):
ole32: Remove curDragTargetHWND since it's never used.
ole32: Move the GiveFeedback handling to a separate function.
ole32: Release IDropTarget when the mouse leaves.
ole32: Move DragEnter handling to a separate function.
ole32: Move end-of-drag handling to a separate function.
ole32: Don't send DragOver if we're about to drop or cancel.
ole32/tests: Move tests to a table driven mechanism.
ole32/tests: Add more drag and drop tests.
riched20/tests: Actually copy something to the clipboard.
riched20/tests: wAlignment should be compared to the PFA_ values.
riched20: Don't apply paragraph formatting until the end of paragraph.
riched20: Add handling for a few more special characters.
Huw D. M. Davies (5):
gdi32: Generate EMR_POLYPOLY{LINE|GON}16 records if the co-ords fit.
gdi32: Don't update the bounds if any poly{line|gon} has fewer than two points.
gdi32/tests: Add tests for EMF PolyPolyline record creation.
riched20: \pard resets the reading direction.
riched20: Set the base embedding level for RTL paragraphs.
Jacek Caban (14):
user32: Don't use window's parent as an owner if WS_CHILD style is not set.
user32: Added debug traces to SetParent.
mshtml: Added HTMLXMLHttpRequestFactory DISPID_VALUE implementation.
mshtml: Expose XMLHttpRequest constructor to scripts.
mshtml/tests: Fixed tests on some IE versions.
mshtml: Added IHTMLXMLHttpRequest::getResponseHeader implementation.
ntdll: Moved RegisterTraceGuids[AW] implementation to ntdll.
user32: Always enable owner window in EndDialog.
user32: Ignore WM_CHILDACTIVATE on disabled windows in DefMDIChildProc.
mshtml: Always return false in IHTMLDOMAttribute2::get_expando for detached attributes.
mshtml: Added support for IHTMLDOMAttribute::nodeValue property on detached attributes.
user32: Use proper window as dialog owner.
user32/tests: Added more dialog owner tests.
user32: Removed unused owner argument.
Jacek Caban (6):
winex11.drv: Use grabbed window display in SetCapture.
kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
msxml3: Store xmlnode reference in xmlnodemap object.
msxml6: Added support for CLSID_XMLSchemaCache60 in XMLSchemaCache60::QueryInterface.
mshtml: Fixed cloning comment nodes.
mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation.
Jactry Zeng (1):
kernel32/tests: Reset current directory of current process.
Jens Reyer (1):
winegcc: Document WINEBUILD in the manpage.
Jens Reyer (2):
loader: Fix macro-not-defined error from man.
winemaker: Fix macro-not-defined errors from man.
Józef Kucia (43):
d3d10_1/tests: Port test_create_device() from d3d11.
d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
d3d11/tests: Introduce d3d11_test_context for visual tests.
d3d11/tests: Introduce draw_quad().
wined3d: Recognize aoffimmi shader instruction modifier.
wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend.
wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend.
wined3d: Simplify shader_glsl_append_imm_ivec().
wined3d: Improve ERR() message in shader_glsl_get_sample_function().
d3d10core/tests: Introduce d3d10core_test_context for visual tests.
d3d10core/tests: Introduce draw_quad().
d3d11/tests: Drop redundant feature level check.
wined3d: Advertise WINED3DFMT_BC{4, 5}_UNORM 3D textures as not supported.
wined3d: Limit amount of video memory for older Windows versions.
d3d11/tests: Trace feature level.
d3d10core/tests: Move typeless textures test to test_create_texture{2d, 3d}().
d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}().
d3d11/tests: Add more create texture tests.
d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init().
d3d10core/tests: Add more create texture tests.
wined3d: Introduce debug_color().
wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
d3d11: Implement d3d11_immediate_context_ClearDepthStencilView().
d3d11: Implement d3d10_device_ClearDepthStencilView().
d3d10core/tests: Add test for ClearDepthStencilView().
d3d11/tests: Add test for ClearDepthStencilView().
d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values.
d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC.
d3d11/tests: Test values of unused fields in D3D11_DEPTH_STENCIL_DESC.
d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().
d3d11: Introduce debug_float4().
wined3d: Recognize SM5 ld_structured opcode.
wined3d: Recognize SM5 deriv_rtx_coarse opcode.
wined3d: Recognize SM5 deriv_rty_coarse opcode.
wined3d: Recognize SM5 deriv_rtx_fine opcode.
wined3d: Recognize SM5 deriv_rty_fine opcode.
wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
Juan Jose Gonzalez (1):
include: Add HidD_GetSerialNumberString to ddk/hidsdi.h.
Louis Lenders (1):
ntdll: Add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32.
Józef Kucia (23):
d3d10core/tests: Port test_create_typeless_resource() from d3d11.
d3d10core/tests: Introduce check_texture_color().
wined3d: Fix SM4 pixel shader output registers mapping.
d3d11/tests: Add test for multiple render targets.
d3d11/tests: Introduce check_texture_color().
d3d10core/tests: Port test_multiple_render_targets() from d3d11.
d3d10core/tests: Viewport properties are integers.
wined3d: Add support for WINED3DFMT_BC4_UNORM format.
wined3d: Add support for WINED3DFMT_BC5_UNORM format.
d3d11/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
d3d11/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
d3d10core/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.
d3d11: Recognize more BGR formats.
dxgi: Add recently introduced wined3d formats.
d3d11: Sync formats with dxgi.
d3d11/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
d3d11: Trace actual swapchain pointer in D3D11CreateDeviceAndSwapChain().
d3d10_1: Validate parameters in D3D10CreateDevice1().
d3d11/tests: Remove unnecessary explicit array sizes.
d3d10core/tests: Remove unnecessary explicit array sizes.
Matteo Bruni (13):
d3dx9: Trace the parameter passed to IsParameterUsed().
d3d11/tests: Require feature level 11_0 or 10_0 by default.
dxgi: Add feature level support.
d3d11: Implement device_GetFeatureLevel().
d3d11: Only accept shader versions supported by the feature level of the device.
d3d11: Pass the requested feature levels to dxgi.
d3d11/tests: Add a test for the default feature level selection.
d3d11/tests: Test creating SM4 shaders on feature level 9.
d3dx9: Cleanup header includes.
d3d10core: Add feature level support.
wined3d: Enable SM5 shaders in the GLSL backend, when possible.
d3d11/tests: Add a feature_level parameter to init_test_context().
d3d11/tests: Test relative addressing in constant buffers.
Ken Thomases (1):
winemac: Simplify and optimize making a GL context current with no view.
Michael Stefaniuc (7):
dbghelp: Use CONTAINING_RECORD instead of reimplementing it.
riched20: Use SetRectEmpty() instead of open coding it.
winefile: Use SetRectEmpty() instead of open coding it.
wined3d: Use SetRect() instead of open coding it.
winex11: Use debugstr_a to print strings that can be NULL.
d3drm: Use debugstr_a to print a string that can be NULL.
dinput: Support IUnknown in the IDirectInputEffect COM object.
Lauri Kenttä (2):
po: Update Finnish translation.
po: Update Swedish translation.
Miklós Máté (2):
wined3d: Warn only once about unsupported wrap state.
winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
Louis Lenders (2):
ntdll: Add stub for RtlAddAuditAccessObjectAce and forward to AddAuditAccessObjectAce in advapi32.
ntdll: Add stub for RtlAddAccessAllowedObjectAce and forward to AddAccessAllowedObjectAce in advapi32.
Nikolay Sivov (29):
ole32/tests: Fix tests failing on limited account.
ole32/tests: Don't trace last error when error code is returned directly.
ole32/tests: Fixed CoGetPSClsid() test failures when running on limited account.
dwrite: Use correct return code on allocation failure.
dwrite: Update to IDWriteFont3.
include: Added IDWriteFactory3 method definitions.
notepad: Make sure to use large enough buffer when composing window title (Coverity).
oleview: Fix buffer length passed to Reg* functions (Coverity).
dwrite: Update to IDWriteFontFamily1.
dwrite: Implement IDWriteFontFamily1::GetFont().
dwrite: Update to IDWriteFontCollection1.
dwrite: Remove flag marking system collections.
dwrite: Update to IDWriteFontList1.
ole32/tests: A test to show data cache QI problems.
avifil32: Use matching buffer length for dest string (Coverity).
ole32: Implement CoGetCurrentLogicalThreadId().
ole32: Implement IComThreadingInfo::GetCurrentLogicalThreadId().
mpr: Implement WNetUseConnectionA().
ieframe: Handle CreateView() failure in ActivateMe() (Coverity).
xmllite: Support get/set for XmlResolver property.
msxml3: Accept VT_UNKNOWN input for IXMLDOMSchemaCollection::add().
comctl32/monthcal: MCM_GETRANGE does not return BOOL values.
ole32: Use CoGetApartmentType() to implement IComThreadingInfo.
comctl32/monthcal: Always reset range flags and date limits on MCM_SETRANGE.
comctl32/datetime: Use MCM_GETRANGE result directly in DTM_GETRANGE.
xmllite/writer: Implement WriteComment().
ole32: Fix refcounting of IObjContext per-thread instance.
ole32/tests: Some tests for IInitializeSpy.
xmllite/writer: Implement WriteCData().
Marcus Meissner (1):
manpages: Markup fixes.
Patrick Armstrong (3):
bcrypt: Implement MD5 algorithm and add tests.
bcrypt: Make BCryptHashData behave more like Windows with empty input.
bcrypt: Implement support for HMAC.
Matteo Bruni (3):
opengl32: Move a TRACE to the proper place.
makedep: Use an unsigned constant in hash_filename.
wined3d: Add a setting to check relative addressing indices when accessing uniforms.
Paul Gofman (3):
d3dx9: IsParameterUsed stub should return TRUE.
d3dx9: Support setting texture through SetValue in effect.
d3dx9: Fix D3DXIntersectTri function.
Michael Müller (4):
user32: Preserve beginning of extra data for MDI windows.
advapi32: Implement RegCopyTreeA/W.
shutdown: Add stub implementation.
ole32: Implement semi-stub for CoGetApartmentType.
Pierre Schweitzer (1):
mpr: Don't send lpRemoteName when requesting network place.
Michael Stefaniuc (11):
webservices: Print the debug string and not the pointer to it.
d3dx9/tests: Avoid a TRUE:FALSE conditional expression.
winegstreamer: Avoid a FALSE:TRUE conditional expression.
ddraw: Use SetRectEmpty() instead of open coding it.
wined3d: Use SetRectEmpty() instead of open coding it.
comctl32: Use SetRectEmty() instead of open coding it.
user32/tests: Use SetRectEmpty() instead of open coding it.
shell32/tests: Use SetRectEmpty() instead of open coding it.
d3dx9/tests: Avoid using an empty rect for a test.
d3dx9/tests: Use SetRectEmpty() instead of open coding it.
gdi32/tests: Use SetRectEmpty() instead of open coding it.
Piotr Caban (17):
user32: Return window procedure pointer in WINPROC_AllocProc if it's not possible to allocate handle.
user32/tests: Add initial out of window procedure slots test.
user32: Call window procedure even if we're out of winproc handles.
user32/tests: Show that message conversion should work on window procedures without handles.
user32/tests: Show that messages are not converted when function pointer is passed to CallWindowProc.
msvcrt: Add i386 _IsExceptionObjectToBeDestroyed implementation.
msvcrt: Destroy exception object if it's no longer used when exiting catch.
msvcrt: Handle try blocks inside current catch block in nested frame handler.
msvcrt: Destroy exception object when frame storing it is unwound.
msvcr80: Add _CreateFrameInfo implementation.
msvcr80: Add _FindAndUnlinkFrame implementation.
msvcrt: Add __CxxRegisterExceptionObject implementation.
msvcrt: Add __DestructExceptionObject implementation.
msvcrt: Add __CxxUnregisterExceptionObject partial implementation.
msvcr80: Use Cxx(Un)RegisterExceptionObject helpers in i386 nested exception handler.
msvcrt: Handle non c++ exceptions in __DestructExceptionObject.
msvcrt: Destroy thrown c++ object before calling handler in _except_handler4_common.
Miklós Máté (1):
winex11: Add 1280x960 resolution.
Sebastian Lackner (9):
services: Fix a typo.
services: Hold scmdatabase lock while checking marked_for_delete.
services: Initialize service ref_count directly in service_create.
services: Introduce refcounting for processes.
services: Pass a process argument to send_start_message function.
services: Pass a process argument to send_control function.
services: Pass a process argument to wait_for_startup function.
setupapi: Fix parsing of inf files containing garbage at the beginning of the file.
ieframe: Fix implementation of impl_from_ITargetFrame2.
Nikolay Sivov (14):
dwrite: Trace GetPaletteEntries() failure (Coverity).
dwrite: Handle font data initialization failure when building collections.
include: Fix IsBad* prototypes.
gdi32: Use a macro instead of accessing FT_Face flags directly.
d3drm: Implement SetAppData/GetAppData for a viewport.
dwrite: Update to IDWriteFontFace3.
dwrite: Implement HasCharacter() for a fontface.
po: Update Russian translation.
d3drm: Support IDirect3DRMObject in viewport QI.
d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport.
ole32: Don't call spy on IMalloc::Free(NULL).
ole32: Improve CoRegisterMallocSpy/CoRevokeMallocSpy state and parameter validation.
ole32: Hold a lock when checking is spy is already registered.
d3drm: Remove first found callback, not all of them.
Paul Gofman (10):
wined3d: Bind default sampler object when setting sampler state with no texture.
d3dx9: Don't pass usage flags when creating temporary texture
d3dx9: D3DXQuaternionToAxisAngle should not crash on NULLs in output parameters.
d3dx9: Add test for basic effect state management.
d3dx9: Implement simple effect states application.
d3dx9: Implement light and material effect states application.
d3dx9: Implement shader constants effect states application.
d3dx9: Implement sampler and texture effect states application.
d3dx9: Implement state save and restore in effect.
d3dx9: Implement CommitChanges in effect.
Piotr Caban (11):
msvcrt: Don't close HANDLE if stdout or stderr is sharing it.
msvcrt/tests: Add close tests on file descriptors that use the same HANDLE.
msvcp120: Add _Thrd_start implementation.
msvcp110: Add _Pad class stub.
msvcp110: Add _Pad implementation.
msvcp120/tests: Added _Pad class tests.
msvcp120/tests: Run _Unlink tests inside temp directory.
msvcp110: Add _Thrd_detach implementation.
msvcp100: Add std::system_category() implementation.
msvcp100: Add std::generic_category() implementation.
msvcrt: Fix 64-bit _CxxThrowException implementation.
Sebastian Lackner (19):
ntdll/tests: Allow broken SpinCount for some Win 8+ systems.
winedevice: Use LdrFindEntryForAddress to find LDR_MODULE address.
winedevice: Get rid of global driver_hkey variable and fix some leaks.
advapi32/tests: Improve RegDeleteTree tests.
advapi32/tests: Add tests for RegCopyTree.
advapi32: Simplify and clean up RegDeleteTree implementation.
oleaut32: Set DebugInfo for static CRITICAL_SECTION structure.
wined3d: Fix transposed lines in WARN message.
wined3d: Fix TRACE in wined3d_texture_update_desc function.
services: Consistently use InterlockedIncrement to increment refcount.
services: Remove pipe argument from service_send_command function.
services: Do not distinguish between shared/exclusive lock.
services: Get rid of unnecessary locks.
services: Fix calculation of service timeout.
advapi32: Fix RegDeleteTreeW when an empty string is passed.
services/tests: Consistently terminate service_{ok,trace} strings with linebreak.
services/tests: Initialize critical section just once.
services: Store a separate variable instead of clearing control_mutex.
services: Move process related fields into a separate struct.
Shu Yokoyama (1):
winex11: Fix HRESULT handling in XdndPosition.
Stefan Dösinger (16):
wined3d: Retrieve FBO attachments from GL in context_check_fbo_status.
wined3d: Keep track of FBOs through the GL names.
wined3d: Better integrate the fixed up DS in the new FBO cache handling.
wined3d: Simplify FBO cleanup on resource destruction.
wined3d: Check multisampling compatibility before finding the FBO key.
wined3d: Remove fbo_entry->d3d_depth_stencil.
wined3d: Rotate through swapchain buffers.
d3d9/tests: Test multisample flip.
d3d8/tests: Test multisample flip.
d3d10core/tests: Test swapchain buffer cycling.
wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
wined3d: Get rid of wined3d_surface_ops.surface_unmap().
wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().
wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location().
Thomas Faber (3):
ntdll/tests: Test NtOpenKey with zero access.
msi: Do not open registry keys with no access rights.
ole32: Do not open registry keys with no access rights.
Stefan Dösinger (10):
wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().
wined3d: Call wined3d_volume_prepare_location() in wined3d_volume_load_location().
wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
wined3d: Introduce wined3d_texture_use_pbo().
wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
wined3d: Get rid of state access in shader_generate_glsl_declarations().
wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material.
Vincent Povirk (3):
mscoree/tests: Check if the runtime is usable before loading it.
mscoree: Update Wine Mono to 4.6.0.
mscoree/tests: Loading the runtime works on x86-64 now.
mscoree: Restore previous domain whenever we set it.
user32: Set capture earlier on popup menus.
user32: Skip menu loop for empty popup menus.
YongHao Hu (2):
msvcp110: Add tr2_sys__Unlink implementation and test.
msvcp110: Add tr2_sys__Stat_wchar and tr2_sys__Lstat_wchar implementation and test.
Zhenbo Li (1):
authz: Stub AuthzAccessCheck, AuthzFreeContext, AuthzInitializeContextFromSid, AuthzInitializeContextFromToken.
--
Alexandre Julliard

View File

@ -1085,6 +1085,7 @@ Panagiotis Christeas
Pascal Cuoq
Pascal Lessard
Patrick Ammann
Patrick Armstrong
Patrick Gauthier
Patrick Haller
Patrick J. McNerthney

View File

@ -1 +1 @@
Wine version 1.9.5
Wine version 1.9.6

18
configure vendored
View File

@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.69 for Wine 1.9.5.
# Generated by GNU Autoconf 2.69 for Wine 1.9.6.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -580,8 +580,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='1.9.5'
PACKAGE_STRING='Wine 1.9.5'
PACKAGE_VERSION='1.9.6'
PACKAGE_STRING='Wine 1.9.6'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='http://www.winehq.org'
@ -2132,7 +2132,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 1.9.5 to adapt to many kinds of systems.
\`configure' configures Wine 1.9.6 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -2202,7 +2202,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 1.9.5:";;
short | recursive ) echo "Configuration of Wine 1.9.6:";;
esac
cat <<\_ACEOF
@ -2407,7 +2407,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 1.9.5
Wine configure 1.9.6
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@ -2925,7 +2925,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 1.9.5, which was
It was created by Wine $as_me 1.9.6, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@ -18808,7 +18808,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 1.9.5, which was
This file was extended by Wine $as_me 1.9.6, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -18879,7 +18879,7 @@ _ACEOF
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
Wine config.status 1.9.5
Wine config.status 1.9.6
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"