wined3d: Remove stateblock handling from wined3d_device_set_constant_buffer().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-01-23 23:30:53 -06:00 committed by Alexandre Julliard
parent 8973c22a48
commit 6bb73652de
1 changed files with 3 additions and 4 deletions

View File

@ -2247,15 +2247,14 @@ void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device,
return;
}
prev = device->update_state->cb[type][idx];
prev = device->state.cb[type][idx];
if (buffer == prev)
return;
if (buffer)
wined3d_buffer_incref(buffer);
device->update_state->cb[type][idx] = buffer;
if (!device->recording)
wined3d_cs_emit_set_constant_buffer(device->cs, type, idx, buffer);
device->state.cb[type][idx] = buffer;
wined3d_cs_emit_set_constant_buffer(device->cs, type, idx, buffer);
if (prev)
wined3d_buffer_decref(prev);
}