diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index bf4e1ead8fb..cfac2cd0747 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -3004,6 +3004,93 @@ done: ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight); } +static void test_device_window_reset(void) +{ + RECT fullscreen_rect, device_rect, r; + IDirect3DDevice8 *device; + WNDCLASSA wc = {0}; + IDirect3D8 *d3d8; + LONG_PTR proc; + HRESULT hr; + ULONG ref; + + if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) + { + skip("Failed to create IDirect3D8 object, skipping tests.\n"); + return; + } + + wc.lpfnWndProc = test_proc; + wc.lpszClassName = "d3d8_test_wndproc_wc"; + ok(RegisterClassA(&wc), "Failed to register window class.\n"); + + focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, + 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); + device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, + 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); + + SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); + GetWindowRect(device_window, &device_rect); + + proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); + ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", + (LONG_PTR)test_proc, proc); + proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); + ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", + (LONG_PTR)test_proc, proc); + + device = create_device(d3d8, NULL, focus_window, FALSE); + if (!device) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + GetWindowRect(focus_window, &r); + ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", + fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, + r.left, r.top, r.right, r.bottom); + GetWindowRect(device_window, &r); + ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", + device_rect.left, device_rect.top, device_rect.right, device_rect.bottom, + r.left, r.top, r.right, r.bottom); + + proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); + ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", + (LONG_PTR)test_proc, proc); + proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); + ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", + (LONG_PTR)test_proc, proc); + + hr = reset_device(device, device_window, FALSE); + ok(SUCCEEDED(hr), "Failed to reset device.\n"); + + GetWindowRect(focus_window, &r); + ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", + fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, + r.left, r.top, r.right, r.bottom); + GetWindowRect(device_window, &r); + ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", + fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, + r.left, r.top, r.right, r.bottom); + + proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); + ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", + (LONG_PTR)test_proc, proc); + proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); + ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", + (LONG_PTR)test_proc, proc); + + ref = IDirect3DDevice8_Release(device); + ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); + +done: + IDirect3D8_Release(d3d8); + DestroyWindow(device_window); + DestroyWindow(focus_window); + UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL)); +} + START_TEST(device) { HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); @@ -3057,6 +3144,7 @@ START_TEST(device) test_window_style(); test_wrong_shader(); test_mode_change(); + test_device_window_reset(); } UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL)); }