From 6ad18ca33a738edf2eecbf0a7e7309e81c192ab6 Mon Sep 17 00:00:00 2001 From: Andrey Gusev Date: Fri, 4 Oct 2019 23:20:28 +0300 Subject: [PATCH] d3dcompiler: Add missing defines, enums and declarations. Signed-off-by: Andrey Gusev Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- include/d3dcompiler.h | 90 ++++++++++++++++++++++++++++--------------- 1 file changed, 59 insertions(+), 31 deletions(-) diff --git a/include/d3dcompiler.h b/include/d3dcompiler.h index 70bdfa273fe..5151f94510a 100644 --- a/include/d3dcompiler.h +++ b/include/d3dcompiler.h @@ -34,34 +34,48 @@ static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll" #define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_) -#define D3DCOMPILE_DEBUG 0x00000001 -#define D3DCOMPILE_SKIP_VALIDATION 0x00000002 -#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 -#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 -#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 -#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 -#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 -#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 -#define D3DCOMPILE_NO_PRESHADER 0x00000100 -#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 -#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 -#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 -#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 -#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 -#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 -#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 -#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 -#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 -#define D3DCOMPILE_RESERVED16 0x00010000 -#define D3DCOMPILE_RESERVED17 0x00020000 -#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 -#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 +#define D3DCOMPILE_DEBUG 0x00000001 +#define D3DCOMPILE_SKIP_VALIDATION 0x00000002 +#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 +#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 +#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 +#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 +#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 +#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 +#define D3DCOMPILE_NO_PRESHADER 0x00000100 +#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 +#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 +#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 +#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 +#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 +#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 +#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 +#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 +#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 +#define D3DCOMPILE_RESERVED16 0x00010000 +#define D3DCOMPILE_RESERVED17 0x00020000 +#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 +#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000 +#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000 +#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000 +#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000 +#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000 -#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 -#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 -#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 -#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 -#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 +#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001 +#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002 + +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000 +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010 +#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020 + +#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 +#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 +#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 +#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 +#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 +#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020 +#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040 +#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, @@ -69,12 +83,19 @@ HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filena typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); +HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, + const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, + const char *target, UINT sflags, UINT eflags, UINT secondary_flags, + const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, + ID3DBlob **error_messages); typedef enum D3DCOMPILER_STRIP_FLAGS { - D3DCOMPILER_STRIP_REFLECTION_DATA = 1, - D3DCOMPILER_STRIP_DEBUG_INFO = 2, - D3DCOMPILER_STRIP_TEST_BLOBS = 4, + D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1, + D3DCOMPILER_STRIP_DEBUG_INFO = 0x2, + D3DCOMPILER_STRIP_TEST_BLOBS = 0x4, + D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8, + D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10, D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff } D3DCOMPILER_STRIP_FLAGS; @@ -91,15 +112,22 @@ typedef enum D3D_BLOB_PART D3D_BLOB_LEGACY_SHADER, D3D_BLOB_XNA_PREPASS_SHADER, D3D_BLOB_XNA_SHADER, + D3D_BLOB_PDB, + D3D_BLOB_PRIVATE_DATA, + D3D_BLOB_ROOT_SIGNATURE, + D3D_BLOB_DEBUG_NAME, D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, D3D_BLOB_TEST_COMPILE_DETAILS, - D3D_BLOB_TEST_COMPILE_PERF + D3D_BLOB_TEST_COMPILE_PERF, + D3D_BLOB_TEST_COMPILE_REPORT } D3D_BLOB_PART; HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly); typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **disassembly); +HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes, + const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors); HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);