Temporary fix suggested by Ulrich to allow the

MsgWaitForMultipleObject method to be called from 16 bit threads.
oldstable
Francis Beaudet 1999-02-19 15:34:40 +00:00 committed by Alexandre Julliard
parent 105afce7a5
commit 6a6f6e247c
1 changed files with 53 additions and 1 deletions

View File

@ -1669,10 +1669,62 @@ DWORD WINAPI MsgWaitForMultipleObjects( DWORD nCount, HANDLE32 *pHandles,
msgQueue->changeBits = 0;
msgQueue->wakeMask = dwWakeMask;
if (THREAD_IsWin16(THREAD_Current()))
{
/*
* This is a temporary solution to a big problem.
* You see, the main thread of all Win32 programs is created as a 16 bit
* task. This means that if you want on an event using Win32 synchronization
* methods, the 16 bit scheduler is stopped and things might just stop happening.
* This implements a semi-busy loop that checks the handles to wait on and
* also the message queue. When either one is ready, the wait function returns.
*
* This will all go away when the real Win32 threads are implemented for all
* the threads of an applications. Including the main thread.
*/
DWORD curTime = GetCurrentTime32();
do
{
/*
* Check the handles in the list.
*/
ret = WaitForMultipleObjects(nCount, pHandles, fWaitAll, 5L);
/*
* If the handles have been triggered, return.
*/
if (ret != WAIT_TIMEOUT)
break;
/*
* Then, let the 16 bit scheduler do it's thing.
*/
Yield16();
/*
* If a message matching the wait mask has arrived, return.
*/
if (msgQueue->changeBits & dwWakeMask)
{
ret = nCount;
break;
}
/*
* And continue doing this until we hit the timeout.
*/
} while ((dwMilliseconds == INFINITE32) || (GetCurrentTime32()-curTime < dwMilliseconds) );
}
else
{
/* Add the thread event to the handle list */
for (i = 0; i < nCount; i++) handles[i] = pHandles[i];
for (i = 0; i < nCount; i++)
handles[i] = pHandles[i];
handles[nCount] = msgQueue->hEvent;
ret = WaitForMultipleObjects( nCount+1, handles, fWaitAll, dwMilliseconds );
}
QUEUE_Unlock( msgQueue );