d3dx9: Implement D3DXCheckCubeTextureRequirements.

oldstable
Matteo Bruni 2010-10-18 17:05:29 +02:00 committed by Alexandre Julliard
parent a875f38301
commit 6933766531
3 changed files with 123 additions and 6 deletions

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@ -4,7 +4,7 @@
@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
@ stub D3DXCheckCubeTextureRequirements
@ stdcall D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckVersion(long long)
@ stub D3DXCheckVolumeTextureRequirements

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@ -92,11 +92,6 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 1, "Returned width %d, expected %d\n", width, 1);
width = D3DX_DEFAULT;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(width == 256, "Returned width %d, expected %d\n", width, 256);
width = 0xFFFFFFFE;
hr = D3DXCheckTextureRequirements(device, &width, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
@ -196,6 +191,87 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
IDirect3D9_Release(d3d);
}
static void test_D3DXCheckCubeTextureRequirements(IDirect3DDevice9 *device)
{
UINT size, mipmaps;
D3DFORMAT format;
D3DCAPS9 caps;
HRESULT hr;
IDirect3DDevice9_GetDeviceCaps(device, &caps);
/* general tests */
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
hr = D3DXCheckCubeTextureRequirements(NULL, NULL, NULL, D3DX_DEFAULT, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
/* size */
size = D3DX_DEFAULT;
hr = D3DXCheckCubeTextureRequirements(device, &size, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(size == 256, "Returned size %d, expected %d\n", size, 256);
/* mipmaps */
size = 64;
mipmaps = 9;
hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
size = 284;
mipmaps = 20;
hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 10, "Returned mipmaps %d, expected %d\n", mipmaps, 10);
size = 63;
mipmaps = 9;
hr = D3DXCheckCubeTextureRequirements(device, &size, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 7, "Returned mipmaps %d, expected %d\n", mipmaps, 7);
mipmaps = 0;
hr = D3DXCheckCubeTextureRequirements(device, NULL, &mipmaps, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(mipmaps == 9, "Returned mipmaps %d, expected %d\n", mipmaps, 9);
/* usage */
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_WRITEONLY, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_DONOTCLIP, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_POINTS, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_RTPATCHES, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, D3DUSAGE_NPATCHES, NULL, D3DPOOL_DEFAULT);
ok(hr == D3DERR_INVALIDCALL, "D3DXCheckCubeTextureRequirements succeeded, but should've failed.\n");
/* format */
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, NULL, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
format = D3DFMT_UNKNOWN;
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = D3DX_DEFAULT;
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_A8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_A8R8G8B8);
format = D3DFMT_R8G8B8;
hr = D3DXCheckCubeTextureRequirements(device, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckCubeTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == D3DFMT_X8R8G8B8, "Returned format %u, expected %u\n", format, D3DFMT_X8R8G8B8);
}
static void test_D3DXCreateTexture(IDirect3DDevice9 *device)
{
IDirect3DTexture9 *texture;
@ -498,6 +574,7 @@ START_TEST(texture)
}
test_D3DXCheckTextureRequirements(device);
test_D3DXCheckCubeTextureRequirements(device);
test_D3DXCreateTexture(device);
test_D3DXFilterTexture(device);

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@ -343,6 +343,46 @@ cleanup:
return D3D_OK;
}
HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 device,
UINT *size,
UINT *miplevels,
DWORD usage,
D3DFORMAT *format,
D3DPOOL pool)
{
D3DCAPS9 caps;
UINT s = (size && *size) ? *size : 256;
HRESULT hr;
TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
if (s == D3DX_DEFAULT)
s = 256;
if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
return D3DERR_NOTAVAILABLE;
/* ensure width/height is power of 2 */
if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
s = make_pow2(s);
hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
{
if(miplevels)
*miplevels = 1;
}
if (size)
*size = s;
return hr;
}
HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
UINT width,
UINT height,