From 68b9071329163af09e0e0957b3e9c7377a79a93f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 24 Jul 2011 21:48:10 +0200 Subject: [PATCH] wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations() const. --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 5694d4ca502..2fec8b90761 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -918,8 +918,8 @@ static unsigned int vec4_varyings(DWORD shader_major, const struct wined3d_gl_in /** Generate the variable & register declarations for the GLSL output target */ static void shader_generate_glsl_declarations(const struct wined3d_context *context, - struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader, - const struct wined3d_shader_reg_maps *reg_maps, struct shader_glsl_ctx_priv *ctx_priv) + struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader, + const struct wined3d_shader_reg_maps *reg_maps, const struct shader_glsl_ctx_priv *ctx_priv) { const struct wined3d_state *state = &shader->device->stateBlock->state; const struct ps_compile_args *ps_args = ctx_priv->cur_ps_args;