d3d10: Use the ARRAY_SIZE() macro.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Michael Stefaniuc 2018-07-20 21:45:52 +02:00 committed by Alexandre Julliard
parent 7a7b8b4ead
commit 68b51aa543
1 changed files with 2 additions and 2 deletions

View File

@ -1139,7 +1139,7 @@ static const struct d3d10_effect_state_property_info *get_property_info(UINT id)
{
unsigned int i;
for (i = 0; i < sizeof(property_info) / sizeof(*property_info); ++i)
for (i = 0; i < ARRAY_SIZE(property_info); ++i)
{
if (property_info[i].id == id)
return &property_info[i];
@ -1152,7 +1152,7 @@ static const struct d3d10_effect_state_storage_info *get_storage_info(D3D_SHADER
{
unsigned int i;
for (i = 0; i < sizeof(d3d10_effect_state_storage_info) / sizeof(*d3d10_effect_state_storage_info); ++i)
for (i = 0; i < ARRAY_SIZE(d3d10_effect_state_storage_info); ++i)
{
if (d3d10_effect_state_storage_info[i].id == id)
return &d3d10_effect_state_storage_info[i];