dsound: Correct field access.

oldstable
Romain Iehl 2007-07-05 19:32:18 +02:00 committed by Alexandre Julliard
parent 8de6b7da40
commit 684a121aed
1 changed files with 2 additions and 2 deletions

View File

@ -272,13 +272,13 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
/* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
#if 0
/* doppler shift*/
if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
if ((VectorMagnitude(&ds3db_ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
{
TRACE("doppler: Buffer and Listener don't have velocities\n");
}
else
{
/* calculate length of ds3db.vVelocity component which causes Doppler Effect
/* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
if buffer moves AWAY from listener, it's velocity component is POSITIVE */
flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);