diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 0b86ed9571b..ec5ae034858 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -1155,8 +1155,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic if (pool == D3DPOOL_SCRATCH) desc.usage |= WINED3DUSAGE_SCRATCH; desc.bind_flags = wined3d_bind_flags_from_d3d8_usage(usage) | WINED3D_BIND_SHADER_RESOURCE; - desc.access = wined3daccess_from_d3dpool(pool, usage) - | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; + desc.access = wined3daccess_from_d3dpool(pool, usage); desc.width = edge_length; desc.height = edge_length; desc.depth = 1;