wined3d: Introduce wined3d_buffer_load_location().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2016-10-20 12:50:51 +02:00 committed by Alexandre Julliard
parent 171e272f85
commit 645d3cac14
2 changed files with 56 additions and 12 deletions

View File

@ -564,25 +564,67 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
}
}
/* Context activation is done by the caller. */
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context)
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, DWORD location)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
/* Heap_memory exists if the buffer is double buffered or has no buffer object at all. */
if (buffer->resource.heap_memory)
return buffer->resource.heap_memory;
TRACE("buffer %p, context %p, location %s.\n",
buffer, context, wined3d_debug_location(location));
if (!wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_SYSMEM))
return NULL;
if (buffer->locations & location)
{
TRACE("Location (%#x) is already up to date.\n", location);
return WINED3D_OK;
}
buffer_bind(buffer, context);
GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, buffer->resource.heap_memory));
checkGLcall("buffer download");
buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
if (!buffer->locations)
{
ERR("Buffer %p does not have any up to date location.\n", buffer);
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_DISCARDED);
return wined3d_buffer_load_location(buffer, context, location);
}
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_SYSMEM);
TRACE("Current buffer location %s.\n", wined3d_debug_location(buffer->locations));
if (!wined3d_buffer_prepare_location(buffer, context, location))
return FALSE;
if (buffer->locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Buffer previously discarded, nothing to do.\n");
wined3d_buffer_validate_location(buffer, location);
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_DISCARDED);
return TRUE;
}
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
buffer_bind(buffer, context);
GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size,
buffer->resource.heap_memory));
checkGLcall("buffer download");
buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
break;
case WINED3D_LOCATION_BUFFER:
FIXME("Not implemented yet.\n");
return FALSE;
default:
ERR("Invalid location %s.\n", wined3d_debug_location(location));
return FALSE;
}
wined3d_buffer_validate_location(buffer, location);
return TRUE;
}
/* Context activation is done by the caller. */
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context)
{
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
return buffer->resource.heap_memory;
}

View File

@ -3185,6 +3185,8 @@ void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;