wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used.

oldstable
H. Verbeet 2007-07-01 23:41:47 +02:00 committed by Alexandre Julliard
parent 25c673225b
commit 6421d45f53
1 changed files with 5 additions and 10 deletions

View File

@ -1672,11 +1672,8 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
if (mapped_stage != -1) {
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
if (mapped_stage >= GL_LIMITS(textures)) {
if (stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) {
FIXME("Attempt to enable unsupported stage!\n");
}
if (tex_used && mapped_stage >= GL_LIMITS(textures)) {
FIXME("Attempt to enable unsupported stage!\n");
return;
}
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));
@ -1758,17 +1755,15 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
static void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[stage];
BOOL tex_used = stateblock->wineD3DDevice->fixed_function_usage_map[stage];
DWORD op, arg1, arg2, arg0;
TRACE("Setting alpha op for stage %d\n", stage);
/* Do not care for enabled / disabled stages, just assign the settigns. colorop disables / enables required stuff */
if (mapped_stage != -1) {
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
if (stage >= GL_LIMITS(textures)) {
if (stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) {
FIXME("Attempt to enable unsupported stage!\n");
}
if (tex_used && mapped_stage >= GL_LIMITS(textures)) {
FIXME("Attempt to enable unsupported stage!\n");
return;
}
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + mapped_stage));