server: Allocate the wait event for FSCTL_PIPE_LISTEN on the server side.

oldstable
Alexandre Julliard 2007-05-03 17:44:05 +02:00
parent fd59e158a7
commit 63a2372526
2 changed files with 31 additions and 3 deletions

View File

@ -1075,7 +1075,6 @@ NTSTATUS WINAPI NtFsControlFile(HANDLE handle, HANDLE event, PIO_APC_ROUTINE apc
if (!status) status = DIR_unmount_device( handle );
break;
case FSCTL_PIPE_LISTEN:
case FSCTL_PIPE_WAIT:
{
HANDLE internal_event = 0;
@ -1173,6 +1172,7 @@ NTSTATUS WINAPI NtFsControlFile(HANDLE handle, HANDLE event, PIO_APC_ROUTINE apc
status = STATUS_SUCCESS;
break;
case FSCTL_PIPE_LISTEN:
default:
status = server_ioctl_file( handle, event, apc, apc_context, io, code,
in_buffer, in_size, out_buffer, out_size );

View File

@ -570,11 +570,25 @@ static enum server_fd_type pipe_client_get_fd_type( struct fd *fd )
return FD_TYPE_PIPE;
}
static obj_handle_t alloc_wait_event( struct process *process )
{
obj_handle_t handle = 0;
struct event *event = create_event( NULL, NULL, 0, 1, 0 );
if (event)
{
handle = alloc_handle( process, event, EVENT_ALL_ACCESS, 0 );
release_object( event );
}
return handle;
}
static obj_handle_t pipe_server_ioctl( struct fd *fd, ioctl_code_t code, const async_data_t *async_data,
const void *data, data_size_t size )
{
struct pipe_server *server = get_fd_user( fd );
struct async *async;
obj_handle_t wait_handle = 0;
switch(code)
{
@ -583,12 +597,26 @@ static obj_handle_t pipe_server_ioctl( struct fd *fd, ioctl_code_t code, const a
{
case ps_idle_server:
case ps_wait_connect:
set_server_state( server, ps_wait_open );
if ((async = fd_queue_async( server->ioctl_fd, async_data, ASYNC_TYPE_WAIT, 0 )))
if (!async_data->event && !async_data->apc)
{
async_data_t new_data = *async_data;
if (!(wait_handle = alloc_wait_event( current->process ))) break;
new_data.event = wait_handle;
if (!(async = fd_queue_async( server->ioctl_fd, &new_data, ASYNC_TYPE_WAIT, 0 )))
{
close_handle( current->process, wait_handle );
break;
}
}
else async = fd_queue_async( server->ioctl_fd, async_data, ASYNC_TYPE_WAIT, 0 );
if (async)
{
set_server_state( server, ps_wait_open );
if (server->pipe->waiters) async_wake_up( server->pipe->waiters, STATUS_SUCCESS );
release_object( async );
set_error( STATUS_PENDING );
return wait_handle;
}
break;
case ps_connected_server: