d3d8: Stop setting the device state in d3d8_device_SetLight() and d3d8_device_LightEnable().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Zebediah Figura 2020-02-25 17:35:07 -06:00 committed by Alexandre Julliard
parent f7d744e9c5
commit 6384f4c4e7
1 changed files with 0 additions and 4 deletions

View File

@ -1754,8 +1754,6 @@ static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index,
/* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
wined3d_mutex_unlock();
return hr;
@ -1786,8 +1784,6 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind
wined3d_mutex_lock();
hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;