wined3d: Pass context to create_default_samplers().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2016-10-03 00:38:40 +02:00 committed by Alexandre Julliard
parent 7cb16e4dbe
commit 6372cd8e49
1 changed files with 4 additions and 4 deletions

View File

@ -794,9 +794,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
}
/* Context activation is done by the caller. */
static void create_default_samplers(struct wined3d_device *device)
static void create_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[ARB_SAMPLER_OBJECTS])
{
@ -1058,7 +1058,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
context = context_acquire(device, NULL);
create_dummy_textures(device, context);
create_default_samplers(device);
create_default_samplers(device, context);
device->contexts[0]->last_was_rhw = 0;
@ -4620,7 +4620,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
swapchain->context[0] = context;
swapchain->num_contexts = 1;
create_dummy_textures(device, context);
create_default_samplers(device);
create_default_samplers(device, context);
context_release(context);
return WINED3D_OK;