d3d8/tests: Set FVF in test_draw_primitive().

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Matteo Bruni 2019-03-12 21:25:07 +01:00 committed by Alexandre Julliard
parent 88107118d5
commit 62dda27f53
1 changed files with 2 additions and 0 deletions

View File

@ -9475,6 +9475,8 @@ static void test_draw_primitive(void)
ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16,
D3DPOOL_DEFAULT, &index_buffer);