wined3d: Print out sampler state names.

oldstable
Ivan Gyurdiev 2006-06-09 17:47:16 -04:00 committed by Alexandre Julliard
parent d44d0b5edb
commit 621f075fb9
2 changed files with 6 additions and 4 deletions

View File

@ -4397,13 +4397,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetSamplerState(IWineD3DDevice *iface, DWORD S
* Ok GForce say it's ok to use glTexParameter/glGetTexParameter(...).
******************/
/** NOTE: States are appled in IWineD3DBaseTextre ApplyStateChanges and IWineD3DDevice SetupTextureStates**/
TRACE("(%p) Sampler(%ld), Type(%d) Value(%ld)\n",This, Sampler ,Type, Value);
if(Sampler > GL_LIMITS(samplers) || Sampler < 0 || Type > WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) {
FIXME("out of range %d %d sampler %ld type %u\n", GL_LIMITS(samplers), WINED3D_HIGHEST_SAMPLER_STATE, Sampler, Type);
FIXME("sampler %ld type %s(%u) is out of range [max_samplers=%d, highest_state=%d]\n",
Sampler, debug_d3dsamplerstate(Type), Type, GL_LIMITS(samplers), WINED3D_HIGHEST_SAMPLER_STATE);
return WINED3DERR_INVALIDCALL;
}
TRACE("Setting sampler %ld %d to %ld\n", Sampler, Type, Value);
TRACE("(%p) : Sampler=%ld, Type=%s(%d), Value=%ld\n", This, Sampler,
debug_d3dsamplerstate(Type), Type, Value);
This->updateStateBlock->samplerState[Sampler][Type] = Value;
This->updateStateBlock->set.samplerState[Sampler][Type] = Value;
This->updateStateBlock->changed.samplerState[Sampler][Type] = Value;

View File

@ -1160,6 +1160,7 @@ const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res);
const char* debug_d3dusage(DWORD usage);
const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
const char* debug_d3drenderstate(DWORD state);
const char* debug_d3dsamplerstate(DWORD state);
const char* debug_d3dtexturestate(DWORD state);
const char* debug_d3dpool(WINED3DPOOL pool);