wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.

oldstable
Henri Verbeet 2009-06-09 10:47:20 +02:00 committed by Alexandre Julliard
parent 08d95233e3
commit 621da64245
7 changed files with 60 additions and 73 deletions

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@ -154,21 +154,21 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DV
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &pDesc->Size;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
LeaveCriticalSection(&d3d8_cs);
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
pDesc->Type = wined3ddesc.Type;
pDesc->Usage = wined3ddesc.Usage;
pDesc->Pool = wined3ddesc.Pool;
pDesc->Size = wined3ddesc.Size;
pDesc->Width = wined3ddesc.Width;
pDesc->Height = wined3ddesc.Height;
pDesc->Depth = wined3ddesc.Depth;
}
return hr;
}

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@ -197,26 +197,25 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETE
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
EnterCriticalSection(&d3d8_cs);
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d8_cs);
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
pDesc->Type = wined3ddesc.Type;
pDesc->Usage = wined3ddesc.Usage;
pDesc->Pool = wined3ddesc.Pool;
pDesc->Size = wined3ddesc.Size;
pDesc->Width = wined3ddesc.Width;
pDesc->Height = wined3ddesc.Height;
pDesc->Depth = wined3ddesc.Depth;
}
return hr;
}

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@ -454,15 +454,8 @@ static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data
break;
case D3DRTYPE_VOLUME:
volume_desc.Format = &dummy_format;
volume_desc.Type = &type;
volume_desc.Usage = &dummy_dword;
volume_desc.Pool = &pool;
volume_desc.Size = &dummy_dword;
volume_desc.Width = &dummy_dword;
volume_desc.Height = &dummy_dword;
volume_desc.Depth = &dummy_dword;
IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
pool = volume_desc.Pool;
break;
case D3DRTYPE_INDEXBUFFER:

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@ -167,29 +167,26 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface,
static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc) {
IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
WINED3DFORMAT format;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = &format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
pDesc->Type = wined3ddesc.Type;
pDesc->Usage = wined3ddesc.Usage;
pDesc->Pool = wined3ddesc.Pool;
pDesc->Width = wined3ddesc.Width;
pDesc->Height = wined3ddesc.Height;
pDesc->Depth = wined3ddesc.Depth;
}
return hr;
}

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@ -281,29 +281,26 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO
static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
UINT tmpInt = -1;
WINED3DFORMAT format;
HRESULT hr;
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = &format;
wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
wined3ddesc.Size = &tmpInt;
wined3ddesc.Width = &pDesc->Width;
wined3ddesc.Height = &pDesc->Height;
wined3ddesc.Depth = &pDesc->Depth;
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
LeaveCriticalSection(&d3d9_cs);
if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
if (SUCCEEDED(hr))
{
pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
pDesc->Type = wined3ddesc.Type;
pDesc->Usage = wined3ddesc.Usage;
pDesc->Pool = wined3ddesc.Pool;
pDesc->Width = wined3ddesc.Width;
pDesc->Height = wined3ddesc.Height;
pDesc->Depth = wined3ddesc.Depth;
}
return hr;
}

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@ -196,14 +196,15 @@ static HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DV
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : copying into %p\n", This, pDesc);
*(pDesc->Format) = This->resource.format_desc->format;
*(pDesc->Type) = This->resource.resourceType;
*(pDesc->Usage) = This->resource.usage;
*(pDesc->Pool) = This->resource.pool;
*(pDesc->Size) = This->resource.size; /* dx8 only */
*(pDesc->Width) = This->currentDesc.Width;
*(pDesc->Height) = This->currentDesc.Height;
*(pDesc->Depth) = This->currentDesc.Depth;
pDesc->Format = This->resource.format_desc->format;
pDesc->Type = This->resource.resourceType;
pDesc->Usage = This->resource.usage;
pDesc->Pool = This->resource.pool;
pDesc->Size = This->resource.size; /* dx8 only */
pDesc->Width = This->currentDesc.Width;
pDesc->Height = This->currentDesc.Height;
pDesc->Depth = This->currentDesc.Depth;
return WINED3D_OK;
}

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@ -1737,14 +1737,14 @@ typedef struct _WINED3DSURFACE_DESC
typedef struct _WINED3DVOLUME_DESC
{
WINED3DFORMAT *Format;
WINED3DRESOURCETYPE *Type;
DWORD *Usage;
WINED3DPOOL *Pool;
UINT *Size;
UINT *Width;
UINT *Height;
UINT *Depth;
WINED3DFORMAT Format;
WINED3DRESOURCETYPE Type;
DWORD Usage;
WINED3DPOOL Pool;
UINT Size;
UINT Width;
UINT Height;
UINT Depth;
} WINED3DVOLUME_DESC;
typedef struct _WINED3DCLIPSTATUS