d3d9: Use the private store api for textures.

oldstable
Stefan Dösinger 2014-03-24 12:17:16 +01:00 committed by Alexandre Julliard
parent f2b5bf26b7
commit 6121393d0a
1 changed files with 9 additions and 81 deletions

View File

@ -115,52 +115,28 @@ static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
@ -528,52 +504,28 @@ static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *if
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
@ -965,52 +917,28 @@ static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *if
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_get_private_data(&texture->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
return d3d9_resource_free_private_data(&texture->resource, guid);
}
static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)