diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index a34ba47b6cf..ddb72c69686 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -3163,6 +3163,70 @@ done: if (hwnd) DestroyWindow(hwnd); } +static void test_reset_resources(void) +{ + IDirect3DSurface8 *surface, *rt; + IDirect3DTexture8 *texture; + IDirect3DDevice8 *device; + IDirect3D8 *d3d8; + HWND window; + HRESULT hr; + ULONG ref; + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + + if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION))) + { + skip("Failed to create IDirect3D8 object, skipping tests.\n"); + DestroyWindow(window); + return; + } + + if (!(device = create_device(d3d8, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL, + D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture); + ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr); + hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + IDirect3DTexture8_Release(texture); + + hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture); + ok(SUCCEEDED(hr), "Failed to create render target texture, hr %#x.\n", hr); + hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &rt); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + IDirect3DTexture8_Release(texture); + + hr = IDirect3DDevice8_SetRenderTarget(device, rt, surface); + ok(SUCCEEDED(hr), "Failed to set render target surface, hr %#x.\n", hr); + IDirect3DSurface8_Release(rt); + IDirect3DSurface8_Release(surface); + + hr = reset_device(device, device_window, TRUE); + ok(SUCCEEDED(hr), "Failed to reset device.\n"); + + hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &rt); + ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); + hr = IDirect3DDevice8_GetRenderTarget(device, &surface); + ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); + ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); + IDirect3DSurface8_Release(surface); + IDirect3DSurface8_Release(rt); + + ref = IDirect3DDevice8_Release(device); + ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); + +done: + IDirect3D8_Release(d3d8); + DestroyWindow(window); +} + START_TEST(device) { HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" ); @@ -3217,6 +3281,7 @@ START_TEST(device) test_wrong_shader(); test_mode_change(); test_device_window_reset(); + test_reset_resources(); depth_blit_test(); } UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));