d3d11: Implement d3d11_immediate_context_PSGetSamplers().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2015-11-10 01:32:49 +01:00 committed by Alexandre Julliard
parent cf9f647318
commit 60112f42ad
1 changed files with 22 additions and 1 deletions

View File

@ -1017,8 +1017,29 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
{
FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
iface, start_slot, sampler_count, samplers);
wined3d_mutex_lock();
for (i = 0; i < sampler_count; ++i)
{
struct wined3d_sampler *wined3d_sampler;
struct d3d_sampler_state *sampler_impl;
if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
{
samplers[i] = NULL;
continue;
}
sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
ID3D11SamplerState_AddRef(samplers[i]);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface,