d3d8/tests: Port test_alphatest() from d3d9.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Paul Gofman 2019-02-07 00:31:51 +03:30 committed by Alexandre Julliard
parent ce9f7e19cb
commit 5f823e11a3
1 changed files with 150 additions and 0 deletions

View File

@ -10739,6 +10739,155 @@ static void test_sysmem_draw(void)
DestroyWindow(window);
}
static void test_alphatest(void)
{
#define ALPHATEST_PASSED 0x0000ff00
#define ALPHATEST_FAILED 0x00ff0000
IDirect3DDevice8 *device;
unsigned int i, j;
IDirect3D8 *d3d;
D3DCOLOR color;
ULONG refcount;
D3DCAPS8 caps;
DWORD value;
HWND window;
HRESULT hr;
DWORD ps;
static const struct
{
D3DCMPFUNC func;
D3DCOLOR color_less;
D3DCOLOR color_equal;
D3DCOLOR color_greater;
}
test_data[] =
{
{D3DCMP_NEVER, ALPHATEST_FAILED, ALPHATEST_FAILED, ALPHATEST_FAILED},
{D3DCMP_LESS, ALPHATEST_PASSED, ALPHATEST_FAILED, ALPHATEST_FAILED},
{D3DCMP_EQUAL, ALPHATEST_FAILED, ALPHATEST_PASSED, ALPHATEST_FAILED},
{D3DCMP_LESSEQUAL, ALPHATEST_PASSED, ALPHATEST_PASSED, ALPHATEST_FAILED},
{D3DCMP_GREATER, ALPHATEST_FAILED, ALPHATEST_FAILED, ALPHATEST_PASSED},
{D3DCMP_NOTEQUAL, ALPHATEST_PASSED, ALPHATEST_FAILED, ALPHATEST_PASSED},
{D3DCMP_GREATEREQUAL, ALPHATEST_FAILED, ALPHATEST_PASSED, ALPHATEST_PASSED},
{D3DCMP_ALWAYS, ALPHATEST_PASSED, ALPHATEST_PASSED, ALPHATEST_PASSED},
};
static const struct
{
struct vec3 position;
DWORD diffuse;
}
quad[] =
{
{{-1.0f, -1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000},
{{-1.0f, 1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000},
{{ 1.0f, -1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000},
{{ 1.0f, 1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000},
};
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Failed to disable lighting, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHATESTENABLE, TRUE);
ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader failed, hr %#x.\n", hr);
ps = 0;
for (j = 0; j < 2; ++j)
{
if (j == 1)
{
/* Try a pixel shader instead of fixed function. The wined3d code
* may emulate the alpha test either for performance reasons
* (floating point RTs) or to work around driver bugs (GeForce
* 7x00 cards on MacOS). There may be a different codepath for ffp
* and shader in this case, and the test should cover both. */
static const DWORD shader_code[] =
{
0xffff0101, /* ps_1_1 */
0x00000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
0x0000ffff /* end */
};
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed, hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1))
break;
hr = IDirect3DDevice8_CreatePixelShader(device, shader_code, &ps);
ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetPixelShader(device, ps);
ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader failed, hr %#x.\n", hr);
}
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHAFUNC, test_data[i].func);
ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, ALPHATEST_FAILED, 0.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHAREF, 0x70);
ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(hr == D3D_OK, "IDirect3DDevice8_DrawPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed, hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, test_data[i].color_greater, 0),
"Alphatest failed, color 0x%08x, expected 0x%08x, alpha > ref, func %u.\n",
color, test_data[i].color_greater, test_data[i].func);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice8_Present failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, ALPHATEST_FAILED, 0.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHAREF, 0xff70);
ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ALPHAREF, &value);
ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderState failed, hr %#x.\n", hr);
ok(value == 0xff70, "Unexpected D3DRS_ALPHAREF value %#x.\n", value);
hr = IDirect3DDevice8_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(hr == D3D_OK, "IDirect3DDevice8_DrawPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed, hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, test_data[i].color_greater, 0),
"Alphatest failed, color 0x%08x, expected 0x%08x, alpha > ref, func %u.\n",
color, test_data[i].color_greater, test_data[i].func);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice8_Present failed, hr %#x.\n", hr);
}
}
if (ps)
IDirect3DDevice8_DeletePixelShader(device, ps);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
@ -10814,4 +10963,5 @@ START_TEST(visual)
test_viewport();
test_color_vertex();
test_sysmem_draw();
test_alphatest();
}