wined3d: Use wined3d_buffer_vk_get_buffer_info() when binding the Vulkan index buffer.

Since it updates "bo_user.valid".

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Henri Verbeet 2020-05-27 20:25:37 +04:30 committed by Alexandre Julliard
parent 2d22715561
commit 5d1fc25808
1 changed files with 6 additions and 4 deletions

View File

@ -2920,16 +2920,18 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_INDEXBUFFER) && state->index_buffer)
{
struct wined3d_bo_vk *bo = &wined3d_buffer_vk(state->index_buffer)->bo;
struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(state->index_buffer);
const VkDescriptorBufferInfo *buffer_info;
VkIndexType idx_type;
if (state->index_format == WINED3DFMT_R16_UINT)
idx_type = VK_INDEX_TYPE_UINT16;
else
idx_type = VK_INDEX_TYPE_UINT32;
wined3d_context_vk_reference_bo(context_vk, bo);
VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer, bo->vk_buffer,
bo->buffer_offset + state->index_offset, idx_type));
buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
VK_CALL(vkCmdBindIndexBuffer(vk_command_buffer, buffer_info->buffer,
buffer_info->offset + state->index_offset, idx_type));
}
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL))