d3dcompiler: Get rid of the "len" parameter to write_declarations().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Zebediah Figura 2020-03-25 23:29:02 -05:00 committed by Alexandre Julliard
parent e04d149de8
commit 5ba51ef26c
1 changed files with 9 additions and 10 deletions

View File

@ -592,9 +592,9 @@ static DWORD d3dsp_register( D3DSHADER_PARAM_REGISTER_TYPE type, DWORD num )
/******************************************************
* Implementation of the writer functions starts here *
******************************************************/
static void write_declarations(struct bc_writer *This,
struct bytecode_buffer *buffer, BOOL len,
const struct declaration *decls, unsigned int num, DWORD type) {
static void write_declarations(struct bc_writer *This, struct bytecode_buffer *buffer,
const struct declaration *decls, unsigned int num, DWORD type)
{
DWORD i;
DWORD instr_dcl = D3DSIO_DCL;
DWORD token;
@ -602,9 +602,8 @@ static void write_declarations(struct bc_writer *This,
ZeroMemory(&reg, sizeof(reg));
if(len) {
if (This->shader->major_version > 1)
instr_dcl |= 2 << D3DSI_INSTLENGTH_SHIFT;
}
for(i = 0; i < num; i++) {
if(decls[i].builtin) continue;
@ -759,7 +758,7 @@ static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
return;
}
write_declarations(This, buffer, FALSE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_declarations(This, buffer, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_constF(shader, buffer, FALSE);
}
@ -1569,7 +1568,7 @@ static void vs_2_header(struct bc_writer *This,
return;
}
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_declarations(This, buffer, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_constF(shader, buffer, TRUE);
write_constB(shader, buffer, TRUE);
write_constI(shader, buffer, TRUE);
@ -1836,7 +1835,7 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha
return;
}
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_declarations(This, buffer, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_samplers(shader, buffer);
write_constF(shader, buffer, TRUE);
write_constB(shader, buffer, TRUE);
@ -2065,8 +2064,8 @@ static const struct bytecode_backend ps_2_x_backend = {
};
static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
write_declarations(This, buffer, TRUE, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_declarations(This, buffer, TRUE, shader->outputs, shader->num_outputs, BWRITERSPR_OUTPUT);
write_declarations(This, buffer, shader->inputs, shader->num_inputs, BWRITERSPR_INPUT);
write_declarations(This, buffer, shader->outputs, shader->num_outputs, BWRITERSPR_OUTPUT);
write_constF(shader, buffer, TRUE);
write_constB(shader, buffer, TRUE);
write_constI(shader, buffer, TRUE);