wined3d: Add parent ops for sampler objects.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2017-04-26 13:19:54 +02:00 committed by Alexandre Julliard
parent aff0026e68
commit 5b0fe9cee5
7 changed files with 16 additions and 10 deletions

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@ -1211,7 +1211,8 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc);
wined3d_desc.srgb_decode = TRUE;
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc, state, &state->wined3d_sampler)))
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc,
state, &d3d_null_wined3d_parent_ops, &state->wined3d_sampler)))
{
WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
wined3d_private_store_cleanup(&state->private_store);

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@ -786,7 +786,7 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3
* sampler object is used to emulate the direct resource access when there is no sampler state
* to use.
*/
if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &device->default_sampler)))
if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &wined3d_null_parent_ops, &device->default_sampler)))
{
ERR("Failed to create default sampler, hr %#x.\n", hr);
device->default_sampler = NULL;
@ -799,7 +799,7 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3
desc.mag_filter = WINED3D_TEXF_LINEAR;
desc.min_filter = WINED3D_TEXF_LINEAR;
desc.mip_filter = WINED3D_TEXF_LINEAR;
if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &device->null_sampler)))
if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &wined3d_null_parent_ops, &device->null_sampler)))
{
ERR("Failed to create null sampler, hr %#x.\n", hr);
device->null_sampler = NULL;

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@ -57,7 +57,10 @@ ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
if (!refcount)
{
sampler->parent_ops->wined3d_object_destroyed(sampler->parent);
wined3d_cs_destroy_object(sampler->device->cs, wined3d_sampler_destroy_object, sampler);
}
return refcount;
}
@ -112,11 +115,12 @@ static void wined3d_sampler_cs_init(void *object)
}
static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d_device *device,
const struct wined3d_sampler_desc *desc, void *parent)
const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
sampler->refcount = 1;
sampler->device = device;
sampler->parent = parent;
sampler->parent_ops = parent_ops;
sampler->desc = *desc;
if (device->adapter->gl_info.supported[ARB_SAMPLER_OBJECTS])
@ -124,7 +128,7 @@ static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d
}
HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, struct wined3d_sampler **sampler)
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
{
struct wined3d_sampler *object;
@ -143,7 +147,7 @@ HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
wined3d_sampler_init(object, device, desc, parent);
wined3d_sampler_init(object, device, desc, parent, parent_ops);
TRACE("Created sampler %p.\n", object);
*sampler = object;

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@ -3616,7 +3616,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
}
else
{
if (FAILED(wined3d_sampler_create(device, &desc, NULL, &sampler)))
if (FAILED(wined3d_sampler_create(device, &desc, NULL, &wined3d_null_parent_ops, &sampler)))
{
ERR("Failed to create sampler.\n");
return;

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@ -223,7 +223,7 @@
@ cdecl wined3d_rendertarget_view_incref(ptr)
@ cdecl wined3d_rendertarget_view_set_parent(ptr ptr)
@ cdecl wined3d_sampler_create(ptr ptr ptr ptr)
@ cdecl wined3d_sampler_create(ptr ptr ptr ptr ptr)
@ cdecl wined3d_sampler_decref(ptr)
@ cdecl wined3d_sampler_get_parent(ptr)
@ cdecl wined3d_sampler_incref(ptr)

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@ -3110,10 +3110,11 @@ struct wined3d_sampler
{
struct wine_rb_entry entry;
LONG refcount;
GLuint name;
struct wined3d_device *device;
void *parent;
const struct wined3d_parent_ops *parent_ops;
struct wined3d_sampler_desc desc;
GLuint name;
};
void wined3d_sampler_bind(struct wined3d_sampler *sampler, unsigned int unit,

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@ -2531,7 +2531,7 @@ ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, struct wined3d_sampler **sampler);
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);