d3dx9/tests: Do not release a cube texture if it wasn't created.

oldstable
Józef Kucia 2012-05-17 16:51:22 +02:00 committed by Alexandre Julliard
parent 8ccf747d6a
commit 5ab8c2fdf8
1 changed files with 1 additions and 2 deletions

View File

@ -734,11 +734,10 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) cubetex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */
ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
IDirect3DCubeTexture9_Release(cubetex);
}
else
skip("Failed to create texture\n");
IDirect3DCubeTexture9_Release(cubetex);
}
static BOOL color_match(const DWORD *value, const DWORD *expected)