d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().

At this point it doesn't really add anything anymore.
oldstable
Henri Verbeet 2015-02-18 10:39:30 +01:00 committed by Alexandre Julliard
parent a6409ed027
commit 58896c610f
1 changed files with 1 additions and 1 deletions

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@ -1381,7 +1381,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
struct d3d10_buffer *object;
HRESULT hr;
FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)