d3d8/tests: Direct3DCreate8() is always available if we have d3d8.

oldstable
Henri Verbeet 2014-01-29 19:28:38 +01:00 committed by Alexandre Julliard
parent 71d018b25b
commit 56d1225ec2
4 changed files with 135 additions and 171 deletions

View File

@ -1,5 +1,5 @@
TESTDLL = d3d8.dll
IMPORTS = user32
IMPORTS = d3d8 user32
C_SRCS = \
device.c \

View File

@ -34,7 +34,6 @@ static INT screen_height;
static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *);
static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
@ -190,7 +189,7 @@ static void test_mipmap_levels(void)
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -239,7 +238,7 @@ static void test_swapchain(void)
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -387,7 +386,7 @@ static void test_refcount(void)
D3DVSD_END()
};
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -723,7 +722,7 @@ static void test_cursor(void)
ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
cur = info.hCursor;
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -841,7 +840,7 @@ static void test_cursor_pos(void)
{0, 0},
};
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping cursor tests.\n");
return;
@ -925,7 +924,7 @@ static void test_states(void)
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -969,7 +968,7 @@ static void test_shader_versions(void)
IDirect3D8 *pD3d = NULL;
D3DCAPS8 d3dcaps;
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
if (pD3d != NULL) {
hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
@ -1013,7 +1012,7 @@ static void test_display_formats(void)
{"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE},
};
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create an IDirect3D8 object, skipping test.\n");
return;
@ -1072,7 +1071,7 @@ static void test_display_modes(void)
HRESULT res;
IDirect3D8 *pD3d;
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
if(!pD3d) return;
@ -1131,7 +1130,7 @@ static void test_reset(void)
UINT h;
} *modes = NULL;
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create IDirect3D8 object.\n");
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -1599,7 +1598,7 @@ static void test_scene(void)
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -1710,7 +1709,7 @@ static void test_shader(void)
const DWORD simple_vs_size = sizeof(simple_vs);
const DWORD simple_ps_size = sizeof(simple_ps);
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -1924,7 +1923,7 @@ static void test_limits(void)
IDirect3DTexture8 *pTexture = NULL;
int i;
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
pD3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -1992,7 +1991,7 @@ static void test_lights(void)
D3DCAPS8 caps;
D3DDISPLAYMODE d3ddm;
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -2078,7 +2077,7 @@ static void test_render_zero_triangles(void)
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
};
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -2143,7 +2142,7 @@ static void test_depth_stencil_reset(void)
HRESULT hr;
HWND hwnd;
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -2368,7 +2367,7 @@ static void test_wndproc(void)
{0, 0},
};
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -2512,7 +2511,7 @@ static void test_wndproc_windowed(void)
DWORD res, tid;
HWND tmp;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -2736,7 +2735,7 @@ static void test_fpu_setup(void)
HRESULT hr;
WORD cw;
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a d3d8 object.\n");
if (!d3d8) return;
@ -2803,7 +2802,7 @@ static void test_ApplyStateBlock(void)
D3DDISPLAYMODE d3ddm;
DWORD received, token;
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -2868,7 +2867,7 @@ static void test_depth_stencil_size(void)
HRESULT hr;
HWND hwnd;
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -2936,7 +2935,7 @@ static void test_window_style(void)
ULONG ref;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -3054,7 +3053,7 @@ static void test_wrong_shader(void)
D3DVSD_END()
};
d3d = pDirect3DCreate8(D3D_SDK_VERSION);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(d3d != NULL, "Failed to create IDirect3D8 object\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -3114,7 +3113,7 @@ static void test_mode_change(void)
HRESULT hr;
DWORD ret;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping mode change tests.\n");
return;
@ -3202,7 +3201,7 @@ static void test_device_window_reset(void)
HRESULT hr;
ULONG ref;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -3289,7 +3288,7 @@ static void depth_blit_test(void)
const POINT dst_point = {0, 0};
HRESULT hr;
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(d3d8 != NULL, "Direct3DCreate8 failed.\n");
hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
@ -3365,7 +3364,7 @@ static void test_reset_resources(void)
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
DestroyWindow(window);
@ -3424,7 +3423,7 @@ static void test_set_rt_vp_scissor(void)
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -3603,7 +3602,7 @@ static void test_volume_get_container(void)
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -3705,7 +3704,7 @@ static void test_vb_lock_flags(void)
HRESULT hr;
BYTE *data;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -3756,7 +3755,7 @@ static void test_texture_stage_states(void)
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -3849,7 +3848,7 @@ static void test_cube_textures(void)
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -3925,7 +3924,7 @@ static void test_image_surface_pool(void)
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -3965,7 +3964,7 @@ static void test_surface_get_container(void)
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -4061,7 +4060,7 @@ static void test_lockrect_invalid(void)
BYTE *base;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -4157,7 +4156,7 @@ static void test_private_data(void)
HRESULT hr;
DWORD size;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -4241,7 +4240,7 @@ static void test_surface_dimensions(void)
HWND window;
HRESULT hr;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -4282,7 +4281,7 @@ static void test_surface_format_null(void)
HWND window;
HRESULT hr;
if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
@ -4379,7 +4378,7 @@ static void test_surface_double_unlock(void)
HWND window;
HRESULT hr;
if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
@ -4522,7 +4521,7 @@ static void test_surface_blocks(void)
BOOL tex_pow2, cube_pow2;
D3DCAPS8 caps;
if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
@ -4799,7 +4798,7 @@ static void test_set_palette(void)
unsigned int i;
D3DCAPS8 caps;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -4868,7 +4867,7 @@ static void test_swvp_buffer(void)
float x, y, z;
} *ptr, *ptr2;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
@ -4973,7 +4972,7 @@ static void test_npot_textures(void)
unsigned int i, levels;
BOOL tex_pow2, cube_pow2, vol_pow2;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -5098,7 +5097,7 @@ static void test_volume_locking(void)
{ D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
};
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -5209,7 +5208,7 @@ static void test_update_volumetexture(void)
{ 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
};
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -5319,7 +5318,7 @@ static void test_create_rt_ds_fail(void)
IDirect3D8 *d3d8;
IDirect3DSurface8 *surface;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -5433,7 +5432,7 @@ static void test_volume_blocks(void)
BOOL pow2;
unsigned int offset, expected_offset;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D8 object, skipping tests.\n");
return;
@ -5754,7 +5753,7 @@ static void test_lockbox_invalid(void)
BYTE *base;
HRESULT hr;
if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
if (!(d3d = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
@ -5843,6 +5842,8 @@ START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
WNDCLASSA wc = {0};
IDirect3D8 *d3d8;
if (!d3d8_handle)
{
skip("Could not load d3d8.dll\n");
@ -5855,72 +5856,67 @@ START_TEST(device)
ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader");
ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader");
pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
if (pDirect3DCreate8)
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
IDirect3D8 *d3d8;
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
if(!d3d8)
{
skip("could not create D3D8\n");
return;
}
IDirect3D8_Release(d3d8);
screen_width = GetSystemMetrics(SM_CXSCREEN);
screen_height = GetSystemMetrics(SM_CYSCREEN);
test_fpu_setup();
test_display_formats();
test_display_modes();
test_shader_versions();
test_swapchain();
test_refcount();
test_mipmap_levels();
test_cursor();
test_cursor_pos();
test_states();
test_reset();
test_scene();
test_shader();
test_limits();
test_lights();
test_ApplyStateBlock();
test_render_zero_triangles();
test_depth_stencil_reset();
test_wndproc();
test_wndproc_windowed();
test_depth_stencil_size();
test_window_style();
test_wrong_shader();
test_mode_change();
test_device_window_reset();
test_reset_resources();
depth_blit_test();
test_set_rt_vp_scissor();
test_validate_vs();
test_validate_ps();
test_volume_get_container();
test_vb_lock_flags();
test_texture_stage_states();
test_cube_textures();
test_image_surface_pool();
test_surface_get_container();
test_lockrect_invalid();
test_private_data();
test_surface_dimensions();
test_surface_format_null();
test_surface_double_unlock();
test_surface_blocks();
test_set_palette();
test_swvp_buffer();
test_npot_textures();
test_volume_locking();
test_update_volumetexture();
test_create_rt_ds_fail();
test_volume_blocks();
test_lockbox_invalid();
skip("could not create D3D8\n");
return;
}
IDirect3D8_Release(d3d8);
screen_width = GetSystemMetrics(SM_CXSCREEN);
screen_height = GetSystemMetrics(SM_CYSCREEN);
test_fpu_setup();
test_display_formats();
test_display_modes();
test_shader_versions();
test_swapchain();
test_refcount();
test_mipmap_levels();
test_cursor();
test_cursor_pos();
test_states();
test_reset();
test_scene();
test_shader();
test_limits();
test_lights();
test_ApplyStateBlock();
test_render_zero_triangles();
test_depth_stencil_reset();
test_wndproc();
test_wndproc_windowed();
test_depth_stencil_size();
test_window_style();
test_wrong_shader();
test_mode_change();
test_device_window_reset();
test_reset_resources();
depth_blit_test();
test_set_rt_vp_scissor();
test_validate_vs();
test_validate_ps();
test_volume_get_container();
test_vb_lock_flags();
test_texture_stage_states();
test_cube_textures();
test_image_surface_pool();
test_surface_get_container();
test_lockrect_invalid();
test_private_data();
test_surface_dimensions();
test_surface_format_null();
test_surface_double_unlock();
test_surface_blocks();
test_set_palette();
test_swvp_buffer();
test_npot_textures();
test_volume_locking();
test_update_volumetexture();
test_create_rt_ds_fail();
test_volume_blocks();
test_lockbox_invalid();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}

View File

@ -33,38 +33,36 @@ static HWND create_window(void)
return CreateWindowA("d3d8_test_wc", "d3d8_test", 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static HRESULT init_d3d8(HMODULE d3d8_module, IDirect3DDevice8 **device, D3DPRESENT_PARAMETERS *device_pparams)
static IDirect3DDevice8 *init_d3d8(D3DPRESENT_PARAMETERS *present_parameters)
{
IDirect3D8 * (WINAPI *d3d8_create)(UINT SDKVersion) = 0;
IDirect3DDevice8 *device;
D3DDISPLAYMODE d3ddm;
IDirect3D8 *d3d8 = 0;
IDirect3D8 *d3d8;
HWND window;
HRESULT hr;
d3d8_create = (void *)GetProcAddress(d3d8_module, "Direct3DCreate8");
if (!d3d8_create) return E_FAIL;
d3d8 = d3d8_create(D3D_SDK_VERSION);
if (!d3d8)
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create D3D8 object.\n");
return E_FAIL;
return NULL;
}
window = create_window();
IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
memset(device_pparams, 0, sizeof(*device_pparams));
device_pparams->Windowed = TRUE;
device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
device_pparams->BackBufferFormat = d3ddm.Format;
memset(present_parameters, 0, sizeof(*present_parameters));
present_parameters->Windowed = TRUE;
present_parameters->SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters->BackBufferFormat = d3ddm.Format;
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
D3DCREATE_SOFTWARE_VERTEXPROCESSING, present_parameters, &device);
ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL),
"IDirect3D8_CreateDevice failed, hr %#x.\n", hr);
if (SUCCEEDED(hr))
return device;
return hr;
return NULL;
}
static void test_begin_end_state_block(IDirect3DDevice8 *device)
@ -2048,25 +2046,12 @@ static void test_shader_constant_apply(IDirect3DDevice8 *device)
START_TEST(stateblock)
{
IDirect3DDevice8 *device = NULL;
D3DPRESENT_PARAMETERS device_pparams;
HMODULE d3d8_module;
IDirect3DDevice8 *device;
ULONG refcount;
HRESULT hr;
d3d8_module = LoadLibraryA("d3d8.dll");
if (!d3d8_module)
{
skip("Could not load d3d8.dll\n");
if (!(device = init_d3d8(&device_pparams)))
return;
}
hr = init_d3d8(d3d8_module, &device, &device_pparams);
if (FAILED(hr))
{
FreeLibrary(d3d8_module);
return;
}
test_begin_end_state_block(device);
test_state_management(device, &device_pparams);
@ -2074,6 +2059,4 @@ START_TEST(stateblock)
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
FreeLibrary(d3d8_module);
}

View File

@ -23,8 +23,6 @@
#include <d3d8.h>
#include "wine/test.h"
static HMODULE d3d8_handle = 0;
struct vec2
{
float x, y;
@ -130,18 +128,12 @@ out:
static IDirect3DDevice8 *init_d3d8(void)
{
IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
IDirect3D8 *d3d8_ptr = 0;
IDirect3DDevice8 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice8 *device = NULL;
IDirect3D8 *d3d8;
HRESULT hr;
d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
if (!d3d8_create) return NULL;
d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
if (!d3d8_ptr)
if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
{
skip("could not create D3D8\n");
return NULL;
@ -157,11 +149,12 @@ static IDirect3DDevice8 *init_d3d8(void)
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D_CreateDevice returned: %#08x\n", hr);
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE),
"IDirect3D_CreateDevice returned: %#08x\n", hr);
return device_ptr;
return device;
}
struct vertex
@ -4693,15 +4686,7 @@ START_TEST(visual)
DWORD color;
D3DCAPS8 caps;
d3d8_handle = LoadLibraryA("d3d8.dll");
if (!d3d8_handle)
{
win_skip("Could not load d3d8.dll\n");
return;
}
device_ptr = init_d3d8();
if (!device_ptr)
if (!(device_ptr = init_d3d8()))
{
win_skip("Could not initialize direct3d\n");
return;